One of the old problems Hollywood had with CGI was that characters movements would be jerky and non-lifelike. I do think that the current animations are reminiscent of this, but it's a pet peeve thing. You either don't care about it or it bugs you. I don't play the game for the gunplay but I'm not going to say others can't care about it. Games like CoD (about the only thing CoD gets right), Killing Floor, Doom, and a plethora of others have smooth and "comfortable" gunplay/animations. Of course CoD also gives you a 100 round AR magazine for your RPK in Black Ops III, so realism is out the window. The thing those games have in common is that they are built around the gunplay. If they failed at it nobody would play them at all. 7D2D isn't built around the gunplay. Yeah, it would be really cool if those things were smoothed out but I don't see it as a huge issue.