Please give us more content (especially endgame)

jadMurray

Refugee
Please please give us more to do during end game. Please add Radiated, charged, and infernal zombie bears and dire wolves and add them to endgame zombie hordes.

Please give us Industrial cement mixers. Its endgame, let us build to our hearts content. Add industrial forges, mostly so I can make more cement for my industrial cement mixers.

Give us unique boss zombies in Tier 4+ POIs. The mortician zombie, for instance. Summons zombies, and attempts to flee when damaged. Spawns in the Morticians House.

Give us more traps. Giant blade traps, mini blade traps, .44 turrets, 7.62 turrets, flamethrower turrers. Make it so all gun ammo based turrets can use special ammo like slugs, AP, etc.

To make up for the increased base structure and traps, add the juggernaught zombie. Ideally based on the juggernaught COD kill streak, take away the gun, and make it a walking tank. Increase the amount of demos spawn at tier 5+ POIs.

Give us a singular POI filled to the brink with zombie bears and dire wolf swarms (included RAD, charged, and infernal). Swarms. No baby swarms or those "wandering horde" sized groups. Swarm. Bonus points if you add zombie bulls.

Can we get a knife and baton bookset? And can all other weapons get some sort of 2x XP book? Because I think that would be fair. Sledgehammers are good but being the only weapon with 2x XP makes it a must use weapon.

All this would be much appreciated. Bonus points if we can get tier 7 quests.
 
Please please give us more to do during end game. Please add Radiated, charged, and infernal zombie bears and dire wolves and add them to endgame zombie hordes.

Please give us Industrial cement mixers. Its endgame, let us build to our hearts content. Add industrial forges, mostly so I can make more cement for my industrial cement mixers.

Give us unique boss zombies in Tier 4+ POIs. The mortician zombie, for instance. Summons zombies, and attempts to flee when damaged. Spawns in the Morticians House.

Give us more traps. Giant blade traps, mini blade traps, .44 turrets, 7.62 turrets, flamethrower turrers. Make it so all gun ammo based turrets can use special ammo like slugs, AP, etc.

To make up for the increased base structure and traps, add the juggernaught zombie. Ideally based on the juggernaught COD kill streak, take away the gun, and make it a walking tank. Increase the amount of demos spawn at tier 5+ POIs.

Give us a singular POI filled to the brink with zombie bears and dire wolf swarms (included RAD, charged, and infernal). Swarms. No baby swarms or those "wandering horde" sized groups. Swarm. Bonus points if you add zombie bulls.

Can we get a knife and baton bookset? And can all other weapons get some sort of 2x XP book? Because I think that would be fair. Sledgehammers are good but being the only weapon with 2x XP makes it a must use weapon.

All this would be much appreciated. Bonus points if we can get tier 7 quests.
The only "endgame" I can think of would be to kill the Duke, which they haven't added him in yet, other than getting a letter from him in your inventory, when you first start the game.
 
Yeah. If you want end game stuff like you'd see in an MMO, it won't happen in vanilla. The only end game will be the story. Other than that, end game is whatever you make it. They made higher tier zombies to keep you challenged for a longer period of time. Maybe at some point there will be another tier of weapons or armor, though that's not really necessary as you can already do really well with T3 Q6 gear. But that's pretty much the limit to end game unless you count bandits as end game. This game isn't really designed to play a single game forever, but to instead start over repeatedly with new games, so there's not much need for end game stuff.

Now, yes... I wouldn't mind seeing more things to do in the game. But I just wouldn't expect much. The roadmap shows most of what they plan to add. After that, the game is finished other than perhaps some DLC or maybe an occasional free update. They'll be moving on to their next games.
 
I don't understand the logic of people who ask for more productive furnaces, workbenches and concrete mixers. What's the point? You are not satisfied with the speed of 1 furnace? Make 2. Not enough, make 10. By the second week of the game, you already have resources like dirt under your feet, you can build a factory. Sooner or later, you will still run into the speed of digging and the speed of construction. By the time you dig up 10 stacks of stone, 10 forges will have long since smelted it and will be working in vain.
 
Because it's something to work toward? Hopefully they'd be more efficient as well. I'd love to have the ability to set up long, modded Factorio (or Minecraft) style production lines in the game, but I know that's unlikely at this point, even with mods.
 
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