Greetings survivors!
Comparing A17 to A16 may be hard as it involves many changes to the game.
I play Insane/AlwaysRun.
Here's a short list of changes (16 to 17) I feel are most important:
Flaws:
-removed Plains biome
-limited Burnt Forest and Wasteland biomes to small patches
-New skill level/xp grind system
-you can outrun any enemy now (even bears)
-removed wet condition
Advantages:
-New clothing's weather protection mechanics (its more realistic)
-Increased variety of buildings
-New stamina mechanics, but I liked the part where you lose the effectiveness of attacks due to low stamina.
Overall I'm not happy with changes, however the game is still awesome and worth playing.
My friend and I play A17 and our goal is to survive 49 days in hardest settings.
On our way to achieve this I feel like engineering is just useless on bloodmoon nights. All I have to do is make a maze with spikes which is beyond stupid and boring.
My friend enjoys clearing tier2-and-beyond structures. Its very intense and interesting and risky but I also have a feeling it doesn't give enough benefits to be worth the risk.
In general, game used to be more scary (like a real horror game), graphics were way deeper (less hardware load too) and the whole gaming experience and atmosphere impressed much more! I even had my eyebrow twitching because sometimes I got really freaked out.
Also, fix 25% loot abundance please.
Best regards
Your huge fan
Comparing A17 to A16 may be hard as it involves many changes to the game.
I play Insane/AlwaysRun.
Here's a short list of changes (16 to 17) I feel are most important:
Flaws:
-removed Plains biome
-limited Burnt Forest and Wasteland biomes to small patches
-New skill level/xp grind system
-you can outrun any enemy now (even bears)
-removed wet condition
Advantages:
-New clothing's weather protection mechanics (its more realistic)
-Increased variety of buildings
-New stamina mechanics, but I liked the part where you lose the effectiveness of attacks due to low stamina.
Overall I'm not happy with changes, however the game is still awesome and worth playing.
My friend and I play A17 and our goal is to survive 49 days in hardest settings.
On our way to achieve this I feel like engineering is just useless on bloodmoon nights. All I have to do is make a maze with spikes which is beyond stupid and boring.
My friend enjoys clearing tier2-and-beyond structures. Its very intense and interesting and risky but I also have a feeling it doesn't give enough benefits to be worth the risk.
In general, game used to be more scary (like a real horror game), graphics were way deeper (less hardware load too) and the whole gaming experience and atmosphere impressed much more! I even had my eyebrow twitching because sometimes I got really freaked out.
Also, fix 25% loot abundance please.
Best regards
Your huge fan