Not Everything in Alpha 17 is bad but
It would be very valuable info, imo, if they posted how many players play vanilla or play modded.
I would think player and server diagnostics like this bit of info would be extremely valuable to the development team. But I've never seen anyone reference this information. Decisions are always justified by "TFP" or "Madmole" or "the forums" want X, Y, Z. I suppose that's fine for some things, but it's demonstrably bad for other things - like knowing what your playerbase wants.
For me 7days to die without modifications is a no go since they start to change all the resources and stack sizes.
Now they add some sort of Fake Weight system but still i can cary 8 x 6000 wood and more as long as i dont place it in the "bad slots".
Same all this Fake Resources. you get Wood great no need to do anything craft everything from wood , you get Meat great a Rabbit give you same amount of food as a Bear.
Some Stuff can be changed with modding but not everything , many important things are Hardcoded . So put them into configs and let People modify them .
There is no real survival feeling if my only "work" is to keep stuff from few Inventory Slots so i can still run around, carry Weight like a Truck, craft something from some sort of Mainstreamed Resources.
Alpha 17 is not that bad, i like some things but all the things i like are at same time not Enough to say its great.
Things i think that must become better / more logical
- Zombies are nice but Damage to blocks is stupid , why a zombie a dead entity possible with broken arms, legs or whatever do high damage against Concrete or Steel, against wood fine but concrete or steel should not get such high damage.
- Skilltree, no need to add 100 new Skills, but few more would be good.
- Balancing is not really there that was a Issue with previous Versions too. Weapon Damage , Zombie Damage, Wildlife Damage are not really good Balanced.
- Modding No Hardcoded values make it all usable for modders. Currently it is not possible to bring back or modify some stuff cause the game dont offer a modding option for it, as example Skill raise with doing something relatet to this skill. If you Remove Assets from the game, offer them as a Asset File people can add to a mod.
Let Servers share all Mod Files not only Config Files but also Icon Packs (Server could send a Compressed icon Pack to User ).
-Map Size: Really too small for server with some Players. If your Plan was to make this game more like some sort of small Sandbox fast and easy to explore so People can go and do PVP entire day small Maps will work, but then it would be more like a standard FPS Multiplayer game. Patchnotes and a comment in serverconfig tell me max will be 16K not bigger, before maps could be bigger and we had no issues with bigger Maps. Now you find the Radiation Border really fast but at same Time you added new Vehicles, for such small Maps Minibike would be fast enough.
So bring back a Option to generate Maps with User Defined sizes.
Downloading entire Map to client, why its needed? Streaming the map to the client during he play would work too and would not force the entire Download at first connect. Old System as it was also did not force a entire Map Download.