getgcs
New member
My wife and I cant play the game with the stamina omg it is no where near realistic. Considering realism is a common logical goal to achieve in a game like this I would suggest making the game more easy and comparable to real life when it comes to pain tolerance, heat and weather tolerance, near death experience (SMH not needed) , and STAMINA.
Long story short you want the player to earn strength and resilience yes but at the same time you want the player to start out feeling weak yes but not like some incapable human who is being punished constantly with negative demoralizing game features...
Here is more specifically what I am referring to... the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable. This is the scrape of the surface of negative feelings I can only truly feel when I start the game. Also having to learn how to cook things is cool but do we really have only eggs to cook before having to need skill points to survive? Maybe I am missing something but the game at recommended normal difficulty (as it was intended) is a little over the top (yes in my opinion) but I don't think I am the only one thinking things like a near death experience de-buff is not needed because it is just negative.
If you want to implement cool things make the features be positive, like starting with a close to normal amount of stamina based off of real life. Of course we can not base everything off real life because then it would not be a game it would be a RL simulator, however I believe the stamina and cooking and de-buffs should be tweaked. As one of the moderators said they are changing stamina. So I am looking forward to that. I do hope they change some de-buffs, like food poisoning or heat exhaustion... There are so many negative aspects to list and this to me is not a fun experience. The player wants to earn their buffs and their strength, not feel like some weak pathetic creature who cant eat some raw corn...
Long story short you want the player to earn strength and resilience yes but at the same time you want the player to start out feeling weak yes but not like some incapable human who is being punished constantly with negative demoralizing game features...
Here is more specifically what I am referring to... the stamina at the start of the game, I can only hit a block about 8 times with a very small one handed axe... An average man can swing that about 50 times in real life before being incapable. This is the scrape of the surface of negative feelings I can only truly feel when I start the game. Also having to learn how to cook things is cool but do we really have only eggs to cook before having to need skill points to survive? Maybe I am missing something but the game at recommended normal difficulty (as it was intended) is a little over the top (yes in my opinion) but I don't think I am the only one thinking things like a near death experience de-buff is not needed because it is just negative.
If you want to implement cool things make the features be positive, like starting with a close to normal amount of stamina based off of real life. Of course we can not base everything off real life because then it would not be a game it would be a RL simulator, however I believe the stamina and cooking and de-buffs should be tweaked. As one of the moderators said they are changing stamina. So I am looking forward to that. I do hope they change some de-buffs, like food poisoning or heat exhaustion... There are so many negative aspects to list and this to me is not a fun experience. The player wants to earn their buffs and their strength, not feel like some weak pathetic creature who cant eat some raw corn...
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