Lonestarcanuck
Refugee
I am trying to make a new Van Helsing multishot bow and I need to tighten the spread, reduce the recoil and make for faster aiming.
I don't understand most of these Group Effects. any documentation or ideas on what to change to get what I want?
<effect_group name="Base Effects"> <!-- gunCrossbow -->
<passive_effect name="DamageFalloffRange" operation="base_set" value="25"/>
<passive_effect name="MaxRange" operation="base_set" value="100"/>
<passive_effect name="MagazineSize" operation="base_set" value="25"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- was .5 3.4s -->
<!-- <passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
<passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5"/>
-->
<passive_effect name="BlockDamage" operation="perc_add" value="0"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
<passive_effect name="WeaponHandling" operation="base_set" value="0.9"/> <!-- old 0.5 crosshair reset speed -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>
<passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
<display_value name="dRecoil" value="20" />
<passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6"/>
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
I don't understand most of these Group Effects. any documentation or ideas on what to change to get what I want?
<effect_group name="Base Effects"> <!-- gunCrossbow -->
<passive_effect name="DamageFalloffRange" operation="base_set" value="25"/>
<passive_effect name="MaxRange" operation="base_set" value="100"/>
<passive_effect name="MagazineSize" operation="base_set" value="25"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- was .5 3.4s -->
<!-- <passive_effect name="EntityDamage" operation="perc_add" value=".45"/>
<passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5"/>
-->
<passive_effect name="BlockDamage" operation="perc_add" value="0"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35"/>
<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10"/>
<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
<passive_effect name="WeaponHandling" operation="base_set" value="0.9"/> <!-- old 0.5 crosshair reset speed -->
<passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
<passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>
<passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
<display_value name="dRecoil" value="20" />
<passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6"/>
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>