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Please explain these base effects on XBow...

I am trying to make a new Van Helsing multishot bow and I need to tighten the spread, reduce the recoil and make for faster aiming.

I don't understand most of these Group Effects. any documentation or ideas on what to change to get what I want?

<effect_group name="Base Effects"> <!-- gunCrossbow -->

<passive_effect name="DamageFalloffRange" operation="base_set" value="25"/>

<passive_effect name="MaxRange" operation="base_set" value="100"/>

<passive_effect name="MagazineSize" operation="base_set" value="25"/>

<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- was .5 3.4s -->

<!-- <passive_effect name="EntityDamage" operation="perc_add" value=".45"/>

<passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5"/>

-->

<passive_effect name="BlockDamage" operation="perc_add" value="0"/>

<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35"/>

<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35"/>

<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10"/>

<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>

<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>

<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>

<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>

<passive_effect name="WeaponHandling" operation="base_set" value="0.9"/> <!-- old 0.5 crosshair reset speed -->

<passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>

<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>

<passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>

<passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>

<display_value name="dRecoil" value="20" />

<passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6"/>

<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>

<passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>

<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>

</effect_group>

 
Probably wanna reduce the SpreadDegreesVertical and Horizontal. Up WeaponHandling to make the crosshairs reset faster. KickDegrees is how much it jumps after each shot. And you probably wanna reduce the SpreadMultipliers for each line.

 
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