FileMachete
New member
The removed cone shaped spike traps had a very useful balance & seldom killed.
Adding something like a grate block with sharpened bars. High hitpoints so not destoyed by even a few dozen z's passing over it. Low damage output, compared to current wood/iron spikes, so even a base z wouldn't die passing over say four or six of them. Give it a slight movement speed reduction; not as much as barb wire. And add a decent dismemberment chance.
Idealy a flat 'plate' model, damage output for both sides so could just slap down or could use them 'upside-down' as the last block outside of a doubled pole defense type wall and z's would still be standing on them while beating down the poles.
These, along w AI tweaks, would hopefully help to reintroduce melee bases that aren't xp stealers.
Adding something like a grate block with sharpened bars. High hitpoints so not destoyed by even a few dozen z's passing over it. Low damage output, compared to current wood/iron spikes, so even a base z wouldn't die passing over say four or six of them. Give it a slight movement speed reduction; not as much as barb wire. And add a decent dismemberment chance.
Idealy a flat 'plate' model, damage output for both sides so could just slap down or could use them 'upside-down' as the last block outside of a doubled pole defense type wall and z's would still be standing on them while beating down the poles.
These, along w AI tweaks, would hopefully help to reintroduce melee bases that aren't xp stealers.