I love spears thematically, but in 7 Days To Die they just don't quite stack up to the other weapon categories in effectiveness. So, here are my suggestions for buffing them, to help bring them in-line with some of the other weapons, and to give them a more clear mechanical identity.
1) Allow "Spear Master" slow to apply to all enemies. It even says in the description that it does, but for a long time now it has only affected humanoid zombies. Allowing the slow to apply to all enemies would help solidify it as a viable kiting weapon.
2) Give "Spear Master" the bleed from "Deep Cuts". It's basically a knife on a stick anyway. Just copy the bleed progression from "Deep Cuts", and add it to "Spear Master". This would add to the spear's identity as a kiting weapon.
Where does the spear currently shine?
Right now it's in a weird place where it's trying to be an anti-armour weapon, while also seemingly being designed for camping behind a barrier and penetrating multiple enemies per stab. If you want to hide behind a barrier and melee enemies, all of the melee weapons can do this. And in most cases, spear isn't even the best at it.
What am I suggesting the spear should become?
The spear should be the kiting weapon. Keeping enemies at a distance, poking them to apply a slow and bleed, allowing the player to make use of open space. This would make actual sense for spears (and polearms in general from history), because in reality they work well in hallways and in open spaces. The bleed would also help the spear with its secondary identity as a hallway / choke-point camping weapon, because you could juggle bleeds on multiple enemies.
How would this fit with the other melee weapon identities?
Stun Baton, Sledge, Club, and Knuckle class weapons have much better knock-down for defensive players, so spear wouldn't "step on their toes".
Bone Knife is a harvesting tool for both plants and animals, as well as being very stamina efficient with its power attack in the early game. Machete has a high dismember chance. All knife class weapons have high sneak attack bonus.
So these changes to the spear wouldn't hurt the other weapons. The knife class weapons have other features besides the bleed that make them unique.
Going into more detail of the other melee weapon categories:
Stun Baton "does it all". It has the ability to stun-lock enemies, can AoE (multi-target) knock-down and scatter enemies. It has damage-over-time (similar to bleed), and it has the 10% insta-kill.
Sledge has the highest per-hit damage, good reach, AoE knockdown, high knockdown chance.
Club has good knockdown, can perma-stun an enemy by stopping them from getting back up.
Knuckles has self-healing, has moderate knock-down.
Knife is a great early-game weapon category, big sneak damage, but honestly falls off in end-game. But it's also a tool, not just a weapon.
So my suggestions for updating the spear's identity allows it to fit into the hit-and-run kiting playstyle (which knife currently occupies).
1) Allow "Spear Master" slow to apply to all enemies. It even says in the description that it does, but for a long time now it has only affected humanoid zombies. Allowing the slow to apply to all enemies would help solidify it as a viable kiting weapon.
2) Give "Spear Master" the bleed from "Deep Cuts". It's basically a knife on a stick anyway. Just copy the bleed progression from "Deep Cuts", and add it to "Spear Master". This would add to the spear's identity as a kiting weapon.
Where does the spear currently shine?
Right now it's in a weird place where it's trying to be an anti-armour weapon, while also seemingly being designed for camping behind a barrier and penetrating multiple enemies per stab. If you want to hide behind a barrier and melee enemies, all of the melee weapons can do this. And in most cases, spear isn't even the best at it.
What am I suggesting the spear should become?
The spear should be the kiting weapon. Keeping enemies at a distance, poking them to apply a slow and bleed, allowing the player to make use of open space. This would make actual sense for spears (and polearms in general from history), because in reality they work well in hallways and in open spaces. The bleed would also help the spear with its secondary identity as a hallway / choke-point camping weapon, because you could juggle bleeds on multiple enemies.
How would this fit with the other melee weapon identities?
Stun Baton, Sledge, Club, and Knuckle class weapons have much better knock-down for defensive players, so spear wouldn't "step on their toes".
Bone Knife is a harvesting tool for both plants and animals, as well as being very stamina efficient with its power attack in the early game. Machete has a high dismember chance. All knife class weapons have high sneak attack bonus.
So these changes to the spear wouldn't hurt the other weapons. The knife class weapons have other features besides the bleed that make them unique.
Going into more detail of the other melee weapon categories:
Stun Baton "does it all". It has the ability to stun-lock enemies, can AoE (multi-target) knock-down and scatter enemies. It has damage-over-time (similar to bleed), and it has the 10% insta-kill.
Sledge has the highest per-hit damage, good reach, AoE knockdown, high knockdown chance.
Club has good knockdown, can perma-stun an enemy by stopping them from getting back up.
Knuckles has self-healing, has moderate knock-down.
Knife is a great early-game weapon category, big sneak damage, but honestly falls off in end-game. But it's also a tool, not just a weapon.
So my suggestions for updating the spear's identity allows it to fit into the hit-and-run kiting playstyle (which knife currently occupies).