zztong
Hunter
When building a POI in the Prefab Editor, we have the ability to set light source radius and intensity.
As a player, we don't have any of those features. In the case of a Player-created and placed Lantern, could players be given those options? With a real lantern you can change how much wick is exposed and kind of control the illumination.
Bases I make as a player sometimes end up being awash in light, which can make reading labels on boxes difficult. I've heard there are performance issues with light radius' that overlap. This might allow players to help themselves a little in their own bases.
This is not a super important feature.
As a player, we don't have any of those features. In the case of a Player-created and placed Lantern, could players be given those options? With a real lantern you can change how much wick is exposed and kind of control the illumination.
Bases I make as a player sometimes end up being awash in light, which can make reading labels on boxes difficult. I've heard there are performance issues with light radius' that overlap. This might allow players to help themselves a little in their own bases.
This is not a super important feature.