xxDoubleDaisyxx
New member
I have found this game to be highly enjoyable, especially the difficulty curve that at the beginning was ridiculous but eventually became more manageable with higher level, better gear, and skill books. That's as it should be, in my opinion, and I don't think that should change.
However, I have some complaints about the later game experience that you may want to know about.
First, the quests never used to be much of an issue until tier V and especially tier VI. The problem is not difficulty, it is that the area is enormous, and usually I have to spend more time than I would like finding some last zombie clawing at a wall in a closet somewhere because it doesn't know how to use a door like a normal person. I pretty much cleared out the entire damn factory/tower/hospital etc. found the mega loot stash at the end, and was reasonably thorough to be hard pressed finding where I didn't go or where the last zombie is hiding. Whether this is a general bug, or a human bug that is tormenting me through video games they hack into with the most annoying nuisance of irritation that affects my daily life to cause me problems in all that I do and who I interact with because of how my mood is affected, but the solution I offer while deal with both possible problems: Put a button at the mega loot stash that you can press to end the "clear". If there are any last zombies, maybe spawn them in a final horde or something. A quest like that already takes a long time because of the map that needs to be cleared, and that's fine, but I do not like having to scour through that map multiple times looking for a lone zombie.
Next... melee in general seems like it could use a bit of a buff. It's alright for lone zombies and normal ones, but radiated ones are usually so damage resistant it is boring to fight them. A radiated wight for example may take six or seven shotgun blasts with a legendary auto shotgun, full shotgun messiah perks, 5 points in shotgun skill, and with AP slugs all to the face and not flinch. Like... wtf are you even doing with that @%$#? Melee isn't really much of an option in a horde, even when you have all the buffs you can active.
For another example, the brawling with lvl 6 steel knuckles (rad removing mod like the shotgun too) all the bar brawling perks, 5 points in brawling, full legendary biker armor which includes like 50 or 60 percent melee damage boost, moonshine, beer, skull cracking candy--- I feel like with the blurred vision and all, that should be like Doomslayer on berserk. It's fairly useless though aside from the healing. The stun baton just isn't really my style, but that one with the instant kill perk might be worthwhile because that probably won't be affected by damage resistance. That is at the normal default level in this example. That's just disappointing to me. It's like... "damn. I was hoping to punch off some @%$#ing zombie heads and send them flying out windows and into the walls and stuff, but they don't even flinch.
Your game has me wanting powerful weapons. There is nothing that feels powerful for killing zombies in the entire game. Not even a legendary rocket launcher which the normal mobs just shrug off.
Wtf? Why are the zombies so armored? I'd much rather just blast their limbs off, kill them in large amounts with sprays of blood and guts, and have them try to overwhelm me with numbers, not have supertanks that take forever to @%$#ing kill because of how stupid their damage reduction is.
Actually there is one last thing... this seems like a technical problem I have no suggestions how to improve because I'm not a software developer who writes code, but... when I am building with blocks and use a 1/2 block, 1/4 block, or plate block, I can't stack anything directly on top of it without there being empty space underneath it where a full block would be. Or... picking up steel blocks/concrete blocks/wood blocks if they are at full integrity and repositioning them or something... Those aren't nearly as much of an issue as the absurd superarmor the zombie have because they are embarrassed about getting their asses kicked, but why the @%$# should they care? They are A.I. zombies that can spawn infinite amounts of themselves!
End of report.
However, I have some complaints about the later game experience that you may want to know about.
First, the quests never used to be much of an issue until tier V and especially tier VI. The problem is not difficulty, it is that the area is enormous, and usually I have to spend more time than I would like finding some last zombie clawing at a wall in a closet somewhere because it doesn't know how to use a door like a normal person. I pretty much cleared out the entire damn factory/tower/hospital etc. found the mega loot stash at the end, and was reasonably thorough to be hard pressed finding where I didn't go or where the last zombie is hiding. Whether this is a general bug, or a human bug that is tormenting me through video games they hack into with the most annoying nuisance of irritation that affects my daily life to cause me problems in all that I do and who I interact with because of how my mood is affected, but the solution I offer while deal with both possible problems: Put a button at the mega loot stash that you can press to end the "clear". If there are any last zombies, maybe spawn them in a final horde or something. A quest like that already takes a long time because of the map that needs to be cleared, and that's fine, but I do not like having to scour through that map multiple times looking for a lone zombie.
Next... melee in general seems like it could use a bit of a buff. It's alright for lone zombies and normal ones, but radiated ones are usually so damage resistant it is boring to fight them. A radiated wight for example may take six or seven shotgun blasts with a legendary auto shotgun, full shotgun messiah perks, 5 points in shotgun skill, and with AP slugs all to the face and not flinch. Like... wtf are you even doing with that @%$#? Melee isn't really much of an option in a horde, even when you have all the buffs you can active.
For another example, the brawling with lvl 6 steel knuckles (rad removing mod like the shotgun too) all the bar brawling perks, 5 points in brawling, full legendary biker armor which includes like 50 or 60 percent melee damage boost, moonshine, beer, skull cracking candy--- I feel like with the blurred vision and all, that should be like Doomslayer on berserk. It's fairly useless though aside from the healing. The stun baton just isn't really my style, but that one with the instant kill perk might be worthwhile because that probably won't be affected by damage resistance. That is at the normal default level in this example. That's just disappointing to me. It's like... "damn. I was hoping to punch off some @%$#ing zombie heads and send them flying out windows and into the walls and stuff, but they don't even flinch.
Your game has me wanting powerful weapons. There is nothing that feels powerful for killing zombies in the entire game. Not even a legendary rocket launcher which the normal mobs just shrug off.
Wtf? Why are the zombies so armored? I'd much rather just blast their limbs off, kill them in large amounts with sprays of blood and guts, and have them try to overwhelm me with numbers, not have supertanks that take forever to @%$#ing kill because of how stupid their damage reduction is.
Actually there is one last thing... this seems like a technical problem I have no suggestions how to improve because I'm not a software developer who writes code, but... when I am building with blocks and use a 1/2 block, 1/4 block, or plate block, I can't stack anything directly on top of it without there being empty space underneath it where a full block would be. Or... picking up steel blocks/concrete blocks/wood blocks if they are at full integrity and repositioning them or something... Those aren't nearly as much of an issue as the absurd superarmor the zombie have because they are embarrassed about getting their asses kicked, but why the @%$# should they care? They are A.I. zombies that can spawn infinite amounts of themselves!
End of report.
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