I totally get where you're coming from—and I agree. There are a lot of things I didn’t mention in my original post, not because I don’t care about them, but because I’ve learned from experience that long posts tend to get overlooked. Just take a look at these two I made:
Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [1]
Comprehensive Gameplay & World Enhancement Suggestions for 7 Days to Die Part [2]
I poured a lot into those, but shorter, more focused posts tend to get better engagement. As for your point—I completely agree. Whether it's driving to avoid the horde, burning fuel to keep moving, or using a vehicle to kite zombies, that's a strategy. Just like setting up traps, stealthing past enemies, or building an AFK-style robotic defense base where clever block placement confuses pathing. These are all valid tactics in a sandbox game. Players being creative is not cheesing—it’s survival ingenuity. And the beauty of sandbox games is that you should be rewarded for creative problem-solving, not punished. Honestly, even if someone plays the same strategy 20 times, that’s fine—because it means they’re still playing the game, enjoying it, and choosing it over thousands of other games out there. That’s a win, in my opinion.
Now—there are a few caveats for me personally. I don’t support:
Those break immersion and stretch beyond the logic of the world. But clever, strategic survival? That’s what the game’s all about, and we need more support for that kind of playstyle—not less.
- Exploiting clipping bugs (e.g., phasing into solid blocks—humans can’t do that).
- Floating bases with no structural support—there’s just no realistic way to justify that.
- Gold/dupe exploits for infinite money or resources.
What is creative about jumping on your minibike when things get tough on horde night? In essence this is a flight reflex and taking the minibike instead of just running is hardly a sign of ingenuity
Can you tell me the names of a few games you consider sandbox games?