needs to fit into its own niche
is tied to a different perk line than the club
The Pipe Baton is new this Alpha. It didn't exist before this. It's balanced aroudn the other pipe weapons which are all crafted with those ingredients too. It's in line with other starter weapons as well, see leather handwraps.
It's still terrible investment though. It's actually worse than a club because of it's slower attack speed. With a club and tyrannosaurus I can easily take out warrior difficulty zombies. The pipe baton is garbage.
You understand that before the Pipe Baton Electrocutioner had no low level weapon at all? You were stuck putting points into the skill and not being able to leverage them until you found a Stun Baton.
Look, from my point of view the entire perk tree system is messy. The baton is indeed good for the intelligence tree, but it lacks the stamina regeneration and reduction of tyrannosaurus. Maybe if it also gave T's benefits and have some attack speed increase it might make sense. Personally I think it makes no sense to make stun batons from an intelligence tree.
But perhaps we should look at a more broad question which is: should each tree has its own melee and range weapons with their own stamina reduction?
Sexy Rex doesn't give reduction to 1 handed weapons at all. That is what Flurry of Blows is for, and its mentioned in the perk line under AGI.Look, from my point of view the entire perk tree system is messy. The baton is indeed good for the intelligence tree, but it lacks the stamina regeneration and reduction of tyrannosaurus. Maybe if it also gave T's benefits and have some attack speed increase it might make sense. Personally I think it makes no sense to make stun batons from an intelligence tree.
But perhaps we should look at a more broad question which is: should each tree has its own melee and range weapons with their own stamina reduction?
Your first edit was better; the description for SRex only states "melee and tool" and I can't see anything obvious limiting its application in the xml.. ?Sexy Rex doesn't give reduction to 1 handed weapons at all.
anything with the melee tag is what I was thinkingYour first edit was better; the description for SRex only states "melee and tool" and I can't see anything obvious limiting its application in the xml.. ?