ocbMaurice
New member
A rather small A20 Harmony mod to pin recipes on the UI.
https://www.nexusmods.com/7daystodie/mods/1850
https://github.com/OCB7D2D/OcbPinRecipes


There is also an alternative and slightly bigger UI (thx @tdrhart:
https://github.com/OCB7D2D/OcbPinRecipesUiTdrHart
Also available as optional download on Nexus.

Pinned recipes are queued until user removes them via "x" icon.
Basic functionality is there, more features might be added.
Has a good chance to be incompatible with other HUD mods!
Grab ingredients QOL feature
With version 0.6.0 I've added another Quality of Life feature.
Loot containers (e.g. your own storage chests) and vehicle
containers get an additional button next to the "sort container"
button. When you press this "grab ingredient" button, it will try
to load as many items from the container as the pinned recipes
require. For even more convenience, this action is also available
by pressing `G` while the container is open. This key-binding
can be adjusted (or removed) in the XML config if required.

Currently the same button is also shown as a hand above the
pinned recipes. This is mostly to make users aware of this
feature and might be removed in the future. It may also be
helpful if your UI overwrites the item stack controller.
Increment Recipe Count (via scroll wheel)
Instead of clicking the plus/minus icons to inc-/decrement
the amount to craft, you can also use your mouse scroll wheel
when hovering over the pinned recipe. Note that this works best
when hovering over the recipe name, as some elements seem
to consume the scroll event (just find the spot where it works).
Pin Recipe Ingredients (via double click)
If one of your pinned recipes needs an ingredient you need to
craft first, you can double click on the ingredient icon/number
and the first valid recipe will be added to your pinned list.
All the best and good zombie hunting!
https://www.nexusmods.com/7daystodie/mods/1850
https://github.com/OCB7D2D/OcbPinRecipes


There is also an alternative and slightly bigger UI (thx @tdrhart:
https://github.com/OCB7D2D/OcbPinRecipesUiTdrHart
Also available as optional download on Nexus.

Pinned recipes are queued until user removes them via "x" icon.
Basic functionality is there, more features might be added.
Has a good chance to be incompatible with other HUD mods!
Grab ingredients QOL feature
With version 0.6.0 I've added another Quality of Life feature.
Loot containers (e.g. your own storage chests) and vehicle
containers get an additional button next to the "sort container"
button. When you press this "grab ingredient" button, it will try
to load as many items from the container as the pinned recipes
require. For even more convenience, this action is also available
by pressing `G` while the container is open. This key-binding
can be adjusted (or removed) in the XML config if required.

Currently the same button is also shown as a hand above the
pinned recipes. This is mostly to make users aware of this
feature and might be removed in the future. It may also be
helpful if your UI overwrites the item stack controller.
Increment Recipe Count (via scroll wheel)
Instead of clicking the plus/minus icons to inc-/decrement
the amount to craft, you can also use your mouse scroll wheel
when hovering over the pinned recipe. Note that this works best
when hovering over the recipe name, as some elements seem
to consume the scroll event (just find the spot where it works).
Pin Recipe Ingredients (via double click)
If one of your pinned recipes needs an ingredient you need to
craft first, you can double click on the ingredient icon/number
and the first valid recipe will be added to your pinned list.
All the best and good zombie hunting!
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