Hollowprime
New member
Hello everyone, long time no see. I've been waiting for A21 to fall before I posted but as a small unity dev I came across this video. I know 7 days to die is made in Unity and that the devs have a hard time balancing the graphics of the game. It's only fair as unity does not offer great solutions to multiple moving entities. URP despite being more polished still lacks in terms of performance. The 2022 Unity version also has significant loading times when trying to compile or import code (over a minute importing packages!)
Have the devs considered migrating to another more powerful engine like unreal which can handle thousands of moving entities?
I personally wouldn't mind having a couple orders of magnitudes more zombies on screen without the fps dropping bellow 120
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Have the devs considered migrating to another more powerful engine like unreal which can handle thousands of moving entities?
I personally wouldn't mind having a couple orders of magnitudes more zombies on screen without the fps dropping bellow 120

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