Pimps, how do YOU want players to handle Horde Night?

For me, they should come from all directions at all times on horde night, and most of them should just pick a straight path and start beating. Maybe like 75% of them. The rest can maybe try to path towards doors/windows/other openings just to add a bit of variety. I've never liked the changes where they will avoid spikes on the ground unless you sink them in, and I don't like that they will path up intricate paths on horde night. I'm fine with sleepers doing that but horde zombies should be more unpredictable. I always liked how it was in A15/16 when I started and they would just come up to your walls and start beating more often than not. They didn't run up to the wall and then decide there was a better way and start running around the entire base to find an optimal way in. To me only maybe special zombies should be smarter than that.
Maybe that can be one of the game options. I like being able to design a base rather than just make a box. If they mostly ignore my design, then what's the point? Also, they only avoid spikes for a very short distance. If you put a single spike trap, they'll go around. If you put a short row of them, they often run right through them. I never bury spike traps even though I've heard about it being "better".

Is there chance to see in future, dumb zombies in bloodmoon/general for less cpu resource consuming?
Faatal has mentioned in the past that the AI part really isn't a problem for performance. It's already limited for zombies when they aren't close. Dumb zombies still have to do pathing calculations, so it's unlikely any change with dumb vs. smart would matter in any noticeable way.
 
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