eganonstwr
New member
Delete all the stuff that player gathered everywhere! deat count must be zero always, Just complete fresh start from the same save.
yes you are rightI suspect that the "delete all stuff everywhere" would be hard to accomplish. Items themselves do not have any sense of ownership as far as I'm aware. Only placed blocks/items (such as a storage container or vehicle). If a player places items in a container that existed in the world before or a container that they themselves did no place, then there is no way for the game to track that item and delete it.
I could be wrong, of course. But that's the understanding I have.
This would require a complete reset of the map. In single player this would work but in multiplayer it is not feasible.eganonstwr said:Delete all the stuff that player gathered everywhere! deat count must be zero always, Just complete fresh start from the same save.
And why should it? You put a pile of wood into a bin, I find it and take it. What makes a difference if you're dead or not?This would require a complete reset of the map. In single player this would work but in multiplayer it is not feasible.
My post was in response to OP's issue. He wanted to destroy everything that the player has ever collected and stashed somewhere. And a complete reset would be the only feasible way. But as I already wrote this is not feasible in multiplayer for the reasons you mentioned.And why should it? You put a pile of wood into a bin, I find it and take it. What makes a difference if you're dead or not?
eganonstwr said:Delete all the stuff that player gathered everywhere! deat count must be zero always, Just complete fresh start from the same save.
I do the same, but i want an option for single player to complete reset the map so it saves me additional clicksI play "dead is dead" and make a new map everytime I die, so that basically deleting everything. I want each map to feel new. I get so much enjoyment out of the discovery aspect of the game.