This system doesn't create specialised builds though. It's creates generalised ones. Yes it's harder to now specialise in two things governed by seperate attributes, but being forced into 5 broad build types is not specialisation.Some of the a16 skills were pretty worthless too, but that's not the point.
I also don't agree about the "devs are lying" bit. They're openly saying that they do NOT WANT jack of all trades; that they want specialized builds... it's literally the reason why they limited it. They WANTED you to have to choose a specialization. Which, btw, is the one part of the new system I AM fine with.
They keep saying it opens up build options, but it closes out way more than it opens.
They keep saying we can be more specialised, but the new tree only allows for generalisation. Yes it a narrowish generalisation but still a generalisation.
Edit: basically I just want madmole to admit all their changes were really simplifications. That they are streamlining things not opening them up. That they are moving away from hardcore rpg to light rpg elements. Instead of claiming the opposite.
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