Skills leveling by doing was a strictly better system than what we have now and the reasons for removing it were bull♥♥♥♥.i like the perk system in a17.i prefer wellness separate from eating.
Level gates initially appear very annoying but after a few playthroughs, the games pace is SO MUCH BETTER. Maybe some tweaking is needed based on feedback, but overall its the right way forward.
i think you should be able to choose between maxing out or specializing. so why not make it an option in game setup..?
finally, levelling up a skill by doing said skill should be included but not exclusively or OP. i love the freedom of not having to stick to melee coz you started melee early. i hate having to overkill / cstchup ranged for a week coz ypu started ranged late in the game
Over 300 hours played since A9
-people exploting thier armor skills up by jumping on cactus: easy fix, only damage from combat doing this (also balance it to give decent xp per time, the reason everyone exploited this was ♥♥♥♥ty balance decisions making exploting it the only way of actually leveling it up at a decent speed).
Are we going to go back to crafting giving XP at some point? I mean if 90% of the recipes in the game have tl be locked behind a grind wall then crafting should give experiance.
We need an XP multipler slider, iv seen what TFP want in terms of people leveling up stupidly slow (8 zombies to get to level 2 is about 6 zombies too many and it only gets exponentially worse from there). This simple option would mean TFP can have thier grindy as ♥♥♥♥ base game and those of is who dont want to play a grindfest we can do that.