SgtThompson
New member
I prefer the old A16 perk/skill system (combination points/auto increase) WITH some modifications:
- Auto-increase skills shouldn't be something you spend points on. Perks should be point-based.
I prefer how wellness is advanced by spending points in Fortitude and Agility.
- I went for months not dying, and never starving in 16.4, and I don't think I even maxed out the health. I don't know why, but it was kind of frustrating.
- Stamina is infuriating now. It needs to be much less restrictive insofar as walking around the giant world is concerned.
I prefer no level gates at all. (The points alone are gates)
I prefer a high enough cap on levels so that you can max out your character.
- I don't see any value in this restriction. Basically that means I'll have to log out, log into another character to do the things I need to do that I didn't have points for, then log back into my "main". That's not fun. People I play with tend to specialist anyway, so forcing players to do it seems arbitrarily excessive.
- Auto-increase skills shouldn't be something you spend points on. Perks should be point-based.
I prefer how wellness is advanced by spending points in Fortitude and Agility.
- I went for months not dying, and never starving in 16.4, and I don't think I even maxed out the health. I don't know why, but it was kind of frustrating.
- Stamina is infuriating now. It needs to be much less restrictive insofar as walking around the giant world is concerned.
I prefer no level gates at all. (The points alone are gates)
I prefer a high enough cap on levels so that you can max out your character.
- I don't see any value in this restriction. Basically that means I'll have to log out, log into another character to do the things I need to do that I didn't have points for, then log back into my "main". That's not fun. People I play with tend to specialist anyway, so forcing players to do it seems arbitrarily excessive.