Great Poll!
1) I prefer a mix of perk/skill point. I like perking for certain things (crafting certain items/groups of items such as vehicles/ guns), to avoid book reading and RNG to do that. But I also like certain things to be dynamic. Run more for athletics. Wear more light armor to gain experience in it. Shoot a pistol more (and hit) to get better at it. Combining the new in A17 with some of the old in A16 would be great.
2) I kinda like how you advance wellness with perks, but also by food. Combine the system? Allow both?
3) LEvel gates are ok, I understand they help to avoid forges day 1 and steel day 2 and rushing in weird ways. But right now they've been perhaps a bit high? Although I think I saw some already adjusted, like bicycle went from 30 --> 20. Which is a lot better. Maybe they need to be reviewed and tweaked only.
4) I personally like to eventually be able to perk all the things I want. I don't care if that means I need a lot more experience to go lvl 200 to 201 ... but give me some way to move towards my target. Right now it feels like too few points, I made a lvl 50 character and tried to perk up, and I couldn't even get enough fighting skills up, let alone anything in crafting/science, in order to fight off the lvl 50 gametage on day 7 horde. I'm concerned it means you struggle up to lvl 100, and then it gets easier again as you've gotten "enough" into your key skills to stay alive, and can pad out after that.
Maybe we need to start the game with 10 skill points to "baseline" our character build, and then review whether the point progression is appropriate. Haven't played enough for that, but it does feel like initially you're struggling way more than expected, so many skills, and no points at all to bump into things.
But I like that TFP has tried to change things up, and I think there's merit in the new, maybe combining with the old for a better balanced mix
/V -