Roland
Moderator
Here is a poll to express your feelings regarding character progression. You can vote for multiple entrees.
The first three entries are for the perk system.
In A17 the system is 100% points based. All progress is purchased via points earned from leveling up. In A16 in addition to perks that could be bought with points there were also skills that auto-advanced without the player having to spend anything (although they could if they wanted). If the player engaged in the activity related to the skill they would advance and grow stronger in that skill.
The next two entries are for how wellness advances now vs before.
For the purpose of this poll wellness is being defined as the player's maximum health and stamina up to a possible full wellness of 200 each. In A17 health and stamina increase by spending points in Fortitude and Agility. In A16 health and stamina increase by eating food and vitamins.
The next three entries are for level gates.
Are the level gates currently just right in how they pace advancement or should they be lightened up or removed altogether?
The last two are for level caps.
Should players be able to max out their characters during one playthrough or should they specialize each time?
As always, feel free to discuss and debate but keep things civil.
The first three entries are for the perk system.
In A17 the system is 100% points based. All progress is purchased via points earned from leveling up. In A16 in addition to perks that could be bought with points there were also skills that auto-advanced without the player having to spend anything (although they could if they wanted). If the player engaged in the activity related to the skill they would advance and grow stronger in that skill.
The next two entries are for how wellness advances now vs before.
For the purpose of this poll wellness is being defined as the player's maximum health and stamina up to a possible full wellness of 200 each. In A17 health and stamina increase by spending points in Fortitude and Agility. In A16 health and stamina increase by eating food and vitamins.
The next three entries are for level gates.
Are the level gates currently just right in how they pace advancement or should they be lightened up or removed altogether?
The last two are for level caps.
Should players be able to max out their characters during one playthrough or should they specialize each time?
As always, feel free to discuss and debate but keep things civil.
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