So you just want rules? If the quest system was used to force you to harvest 5 corn and 5 potatoes before the perk point spent on farming would activate it you’d be fine? If every perk had a mini quest that forced the player to do an action related to the perk before they could spend the point on the perk then you wouldn’t complain?
THERE IS A DIFFERENCE between "world rules"/game mechanics, and forcing you to do something you don't want to.
If I wanna be a farmer, Ill harvest 5corn and potatoes anyways. So yeah this example is fine.
What WOULDN'T be fine is to say "harvest 100 corn/potatoes", because that is extra chores. But you wanna know what the nice thing in A16 was?
If you only did 70 corn (metaphorically speaking) you would still get 70% of the reward... and every time you pluck one, youd get a small reward.
yeah, but by your own admission you’ll never include roleplaying if it involves a less efficient action. Min/Maxing by its very nature excludes all but the one true most efficient path. It is stupid to do otherwise if efficiency is your goal.
I know this MIGHT surprise you... but I'm roleplaying as a guy in the zombie apocalypse, who will do EVERYTHING IT TAKES to survive. THAT is my roleplay. And in my opinion it should be the main way to "roleplay". I don't roleplay in minecraft that I'm a lost Asian girl and just wanna find my daddy. I could... but don't you think "roleplaying" as a guy stranded in the middle of nowwhere who has to build himself a home" is far more appropriate?
I don'T want to roleplay a guy who is morally scared of driving a minibike at night... or a guy that selfregulates himself so he's always challenged on bloodmoon.
I wanna be the Legend in "I am legend". I wanna be the survivor in "the walking dead" who tries to survive at any cost.
I wanna be that guy in Resident evil who does everything to complete his mission.
But if the game says "well... if you wanna be that guy, you are just min/maxing. And that is not for everyone. We want people in Resident Evil 4 to be able to roleplay as Ashley who needs a strong man to safe him! So we implemented a guy who will ALWAYS save you when a zombie has backed you into a corner.
HOW IN THE WORLD can you say that "min/maxing" is an extreme mindset?
I give you a few bad examples and I give you a true way of freedom (not all are representative for TFPs):
-swimming up on a lake beeing untouchable is "a choice" so we wont implement swimming zombies
-using the trader to have a completly secure base on day 14 is "a choice" so we wont balance that.
-getting better at a thing that you did is too forced, we will just give you xp and you descide what to level up with
You wanna know what REALLY would be freedom?
Fix all the above (swimming wont make you untouchable, traders having more balanced prices, give abilityxp and general xp)
and MAKE IT DEPEND ON DIFFجCULTY.
Slow them down so you can run away, let them deal less blockdamage so even a small house will suffice for hordenight, let fewer zombies spawn, let them have less health, food/water goes down slower and so on
-easy:
just go wherever you want! Your base will hold even on bloodmoon, no need to swim on top oif a lake to avoid it.
and if you really want to, zombies are slow enough at night that you can run away from them. (full freedom)
-medium:
you should probably spend some time reinforcing your base, but other then that, do whatever you want (freedom, but with a survival element)
-hard/insane:
ffs find a way to defend yourself! What? You have spent the first 7 days leveling your farming? Well your base will be ripped to shredds within minutes. Find a way to get good weapons early, farm a lot to build traps and reinforce your home, give everything you have! Or you will die! (survival mode)
this way players can CHOOSE if they want more freedom (and roleplay) or if they want a survival horror where everything is fair game as long as they can survive.