PC Perk spending for first 20 levels

If 50 people post here you will get 50 load outs, I just don't think builds in these type of games can be as cookie cutter as mmo's
I have restarted 3 times playing differently and with each play style the same perk can be critical or useless.
Thats the point, in the final there are good and bad skills, but the way until then can be very different.

YOu start i a desert and have no clothes means you WANT well insulated, even if after level 30-60 when you have good clothes it becomes completly irrelevant

Non the less my plan. (means i spend my points in the skills i want, dependent on situation)

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You and your gifs lmao!Still no build order from you :p
Here's the thing, I have no specific build order.

I base my point spending on what I loot.

One game I got a level 3 Compound bow in the first hour.

Based my points around that.

Another game I got tons of animals in the first couple days so spent a little extra on cooking and harvesting.

I'm more of an opportunist.

Adapt to what the game is giving me, kinda thing.

 
I think those first 5 levels post-tutorial quest should be focused primarily on stamina/health/not dying. I did the following on the new exp build: Agility attribute, Slow Metabolism, Sexual T-Rex, Healing Factor. Last point was Pack Mule because I like to scavenge early game. One could argue that point should have gone to Fortitude attribute or Pain Tolerance or Rule 1:Cardio.

 
I think the first 5 points are more telling than the first 20. Here's how I spend my first 5 points.

Starter quest:

1) Hidden Strike

2) Boom Headshot!

3) Health Regen

4) Mother Lode

5) Pack Mule

 
-Melee (for me) is only good against slow moving zombies, fast zombies pile up on you too fast and limited stamina only allows for short duration, low intensity combat. So no melee perks until I find a sledgehammer, then max the perks ASAP.

-A wooden club is enough for normal zombies. (don't waste metal if you don't have to)

-I focus on building up stockpiles of ammo, which leads into needing good mining perks.

-Later game or when I start quests in earnest, I find the best heavy armor I have, with the perks keeps me alive in the death traps.

-Bacon and eggs until the crops kick in.

 
first five on essentials:

Sex Rex, Pack Mule, Fast Healing, Boom Headshot, Hidden Strike

2 & 3. Strength 2 & 3

4. Pack Mule 2

5. Rex2

6 & 7. Fortitude 2 & 3.

8 & 9. Agility 2 & 3

10 & 11. Perception 2 & 3

12 & 13. Int 2 & 3

14. Cooking

You really can't go wrong pushing to have the stats to level 5 at a baseline, particularly solo. Headshot & Hidden strike are usually enough together to deal with sleepers for a long while in the initial stretch. The four points left before 20 can be spent on more headshot and sneak damage and pain tolerance. One point carried to 20 to unlock the forge.

Those initial levels are all set-up for universal basics and essentials. You're going to want level 3 fast healing, you're going to want level 3 Lucky Looter, and you're going to want Level 3 Rex, even if you're going Agi-Int heavy.

 
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I think the first 5 points are more telling than the first 20. Here's how I spend my first 5 points.
Starter quest:

1) Hidden Strike

2) Boom Headshot!

3) Health Regen

4) Mother Lode

5) Pack Mule
Aren't you having stamina problems early game with this build?

 
Aren't you having stamina problems early game with this build?
To be honest, Sex Rex is barely a thing with only one point in it, and food/drink impacts your stamina more at low levels. You burn more stamina trying to sprint while encumbered, simply because it takes longer to get anywhere, so Pack Mule is a good choice over Cardio early on.

Think of it this way. When you start, you're a weak, dumb, fragile, breathless, inaccurate mess. First things first, and that's getting your strength up, fortitude to follow, then resolve Agi/Percep/Int once you're in a stable condition.

Really, I would say Str 3, Pack Mule 2, and Healing Factor is probably the strongest 5-point start right now. Who cares about stamina when you're easily overburdened with simple & basic resources. The only problem with Str is that temperature will drain it, costing you that 2nd point in Pack Mule, but thems the ropes.

 
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