Kyoji
Survivor
Intentional in what sense? In the same way they intentionally removed jars? Things can change right? Why would you get Frizled over people disliking some aspects of the game or wanting to offer suggestions on them?The devs refer to POIs as dungeons all the time. I think it is pretty clear that the creators of this game do not see it as purely a survival sim but as a hybrid of genres with RPG being one of the core genres and the fact that there are loot rooms in every dungeon is very intentional. tbh, it is pretty silly to have to explain this to longtime players in 2025. It's probably time to modify expectations and assumptions that this game is a pure survival game and come to terms with the reality that it has a major RPG footprint in its design.
The "OMG, isn't 7 Days a survival game?" reactions seem more in place for a 2015 thread when RPG elements first started appearing in the game and not 10 years later....
That is effectively the question. If they removed loot rooms how would they incorporate that into the various POIs? Ideally without taking a ton of development time to figure out which may not be possible admittedly.I mean, dungeon crawling is part of pretty much every RPG.
Also, who would loot houses past the first few days if it was all just cupboards and nighstands?
You'd go to commercial/industrial POI as soon as possible.
I don't like loot rooms as I think they exploiting them is too easy and I also think they don't make much sense in every single POI. I don't think it's a major issue either though.