OneManStanding
Scavenger
I've adjusted all video settings, even have a dedicated server now, but cities still have performance issues. Not unplayable, but noticeable. I'm wondering what the cause actually is -- is it the amount of geometry being generated? Is it the sleeping zombies being generated and despawned as you pass the buildings? Is it the zombies in the cities trying to navigate the area? Or the zombies hammering and the physics for larger building need to be recalculated a lot more? Zombies attacking the base of a building caused stuff up the top to break.
My setup has been mentioned before and it wasn't considered the cause of anything. Nor was any in-game occurrences in the log. Meanwhile a lot of players with various set ups have mentioned performance issues in cities.
My setup has been mentioned before and it wasn't considered the cause of anything. Nor was any in-game occurrences in the log. Meanwhile a lot of players with various set ups have mentioned performance issues in cities.