PC Performance - 4k awful

The only truth - A17 >INDOORS< is badly optimised so far. Something is wrong.

Lowering the details to minimum helps fps (still unenjoyable, drops from 110 fps to 50 fps but you get worst graphics possible)

Massive indoor fps drop happens >>>>> bug/bad optimisation.
I'm experiencing exactly that with my gtx1060 as well. And all these people pandering to TFP trying to defend their poorly optimized mess, you're not helping anyone. We need more, loud voices, in order to be heard and see some improvements for everyone.

 
<snip>I run the game with the settings down a few notches in certain areas to speed things up when a complex scene is going on, especially outdoors, but it's barely playable at 4K for me now where I could muddle through on A16 if I wanted to (though I played 1080p mostly there too since I prefer the speed to the clarity if I have to choose).
If this were purely a hardware lack that's fine, but I'm pretty confident that at least some portion of this problem is specific to this engine - I think some optimization work is missing (culling from rendering queue based on distance/direction rather than just by chunk radius, for example, could cause this sort of slowdown, among hundreds of other potential explanations).

I code for a living in C# and have written a voxel game engine before, would love to take a crack at this for you guys (and maybe if you like my work I could find a job with you? I can dream..). I could also fix terrain generation bugs, I've worked with terrain generation before using noise algorithms and whatnot, and understand how to work with static things like POIs being integrated into procedural terrain (which is something you guys seem to struggle with sometimes, like the random structures that fall down when you near them for one of a few reasons).
From the sounds of it i think you'd be a great benefit to the team even if only on a short term contract! If they are interested in getting the game fixed reach out to them, they were hiring not so long ago.

- - - Updated - - -

I'm experiencing exactly that with my gtx1060 as well. And all these people pandering to TFP trying to defend their poorly optimized mess, you're not helping anyone. We need more, loud voices, in order to be heard and see some improvements for everyone.
Preaching to the choir ;)

- - - Updated - - -

4K ... * weeps slowly to himself * ... I'd just like to run it at more than 30fps at SD ... * continues to weep *
Well 4k for everything else, not so much for A17e at the moment.

Hopefully some fixes are due for all soon and the promise Unity improvements of 10 / 20% materialise instead of the 30 / 40% losses :)

- - - Updated - - -

NO. You guys have completely missed the point of my post. Constant jumping from 60 to 30 fps and back is not playable and never will be.

When you have constant 60 fps and enter the building and fps drops to 30 fps it feels like everything slowed down, aiming is 100% harder and game becomes unenjoyable.

I have played GTA V redux on high with my gtx970 4g gaming version with no problems whatsoever, dont you tell me that card ''wasnt really the best one'' Its one of the best in area where i live, not every nation on world has high money standards.

The only truth - A17 >INDOORS< is badly optimised so far. Something is wrong.

Lowering the details to minimum helps fps (still unenjoyable, drops from 110 fps to 50 fps but you get worst graphics possible)

Massive indoor fps drop happens >>>>> bug/bad optimisation.
In a nutshell the specific issue i and others are trying to highlight!

 
<snip>
To be clear here, my PC is clean, latest drivers, no background stuff (except Steam ofc), etc.

I know A16.4 was very different graphically, but I could happily run that with 60+ FPS most of the time on my native resolution with almost max settings, excluding the ones I mentioned earlier.

I can accept the FPS dips if there is a reason for it, like heavy combat in a complex environment. But if just chilling outside a simple house let alone going inside one drops my FPS from the 50s to 20s and no other setting (even textures from full -> quarter) than resolution makes things better, I'd say clearly something is still wrong with the rendering.

...and as I said, I'm just holding up the testing for now. I think history just repeats itself, A16E had performance problems, but stable ran well for me. I see no reason why it wouldn't be the case this time, especially since Madmole said that they are working on optimizations. :)
Basically this is the theme of several who have reported the issue on a variety of setups. It doesn't matter about texture, SSAO etc. even stripped back to the absolute minimum huge fps loss is experienced for no discernible reason. This indicates a bug, it can be sugar coated as some have as 'optimisation' but really it's a bug.

Hopefully the fixes are coming and it would be nice to see some feedback from TFP to indicate they are at least aware even if not current top priority.

 
I'm experiencing exactly that with my gtx1060 as well. And all these people pandering to TFP trying to defend their poorly optimized mess, you're not helping anyone. We need more, loud voices, in order to be heard and see some improvements for everyone.
But your loud voices need to actually say something. Saying "fps sucks" and providing NO DETAIL is serving no purpose.

Check nugetti's post. Perfect. He says what he has, outlays what is happening, and states why it affects his game. That, is useful.

- - - Updated - - -

Hopefully the fixes are coming and it would be nice to see some feedback from TFP to indicate they are at least aware even if not current top priority.
...we literally had a tfp tester come and explain things... You even quoted MM where he said more is coming...

 
...we literally had a tfp tester come and explain things... You even quoted MM where he said more is coming...
@unholyjoe explained his experience and that for him he had to drop from his regular 4k res with a 1080 GTX down to 1080p for it to be playable to a high standard (quality vs fps). At no point did he say he'd reported anything nor was his post anything other than sharing personal experience. At least that is how i saw it regardless of if he is a tester or not. He may have been tasked with testing AI exclusively and another team is handling performance testing so no reason to pass on his experiences.

As for me quoting MM about 'more is coming'. Can you quote me in this thread where i said this as i genuinely don't remember and you seem to, thanks.

 
Thanks SurvivalUK, MSI afterburner working with EAC disabled.

That let me test some interesting things if it can help to devs and others:

- I get a ton of stuttering with reflections and shadow reflections active. Frametime is not reflectin that at all, as graph is not showing any spike

- CPU load seems distributed across all 8 cpu threads. However, when you get a big framedrop (lots of zombies, entering a city) the cpu or gpu load is not increasing a lot, far away from 100%.

- Zombie LODs seems tied to tree quality for some reason, not the LOD% option. Easy to test getting near and far from one zombie.

- When a zombie smash you and the screen get that pencil effect, gpu load is 100%.

- I get better performance with exclusive true fullscreen. Press F4 ingame: for me, if the fullscreen mode takes 0.1 seconds to get in, is not exclusive fullscreen mode, just kind of borderless. Real fullscreen takes about 1-2 seconds. Try the diference from windowed to fullscreen with alt+intro and see the diference.

- Enable and disable SSAO looks not doing anything?Řź?

- Maybe its me, but I can't see the difference lowering view distance setting

Tested I use VSYNC off and Fast-Sync enabled in nvidia control panel, it works like a charm. I'm testing now to combine with rivatuner 60fps limit to see if the framerate is more stable.

Test Rig:

GTX 1080

resolution 1440p

lots of different settings combos tested

I7 7700k

 
Last edited by a moderator:
Thanks SurvivalUK, MSI afterburner working with EAC disabled.
That let me test some interesting things if it can help to devs and others:

- I get a ton of stuttering with reflections and shadow reflections active. Frametime is not reflectin that at all, as graph is not showing any spike

- CPU load seems distributed across all 8 cpu threads. However, when you get a big framedrop (lots of zombies, entering a city) the cpu or gpu load is not increasing a lot, far away from 100%.

- Zombie LODs seems tied to tree quality for some reason, not the LOD% option. Easy to test getting near and far from one zombie.

- When a zombie smash you and the screen get that pencil effect, gpu load is 100%.

- I get better performance with exclusive true fullscreen. Press F4 ingame: for me, if the fullscreen mode takes 0.1 seconds to get in, is not exclusive fullscreen mode, just kind of borderless. Real fullscreen takes about 1-2 seconds. Try the diference from windowed to fullscreen with alt+intro and see the diference.

- Enable and disable SSAO looks not doing anything?Řź?

- Maybe its me, but I can't see the difference lowering view distance setting

Tested I use VSYNC off and Fast-Sync enabled in nvidia control panel, it works like a charm. I'm testing now to combine with rivatuner 60fps limit to see if the framerate is more stable.

Test Rig:

GTX 1080

resolution 1440p

lots of different settings combos tested

I7 7700k
Excellent glad MSI is now working and helps heaps when troubleshooting issues!

Great feedback, i also found odd gpu demands sometimes when the poor was performance and yet there was still headroom on the gpu usage.

It's a hot mess A17e :)

 
So performance still sucks in the latest build so decided to drop in a 2080ti and see how that got on.

Yep, even with a 2080ti clocked to over 2ghz on the core 7TDT is still has awful at 4k. The frame time performance (more important than fps) is all over the place. Frame times constantly fluctuate between 10ms to 30ms and this is very jarring and it causing the rotten experience in the game.









And to eliminate the usual suspects claiming oh it's your system, performance in other titles is uber;

Note the frame time graph, perfectly even and this makes the game feel smooth irrespective of fps

- - - Updated - - -

Witcher 3, ultra everything (inc highest hairworks settings)





- - - Updated - - -

6 images per post limit

 
KCD, ultra HD pack installed ultra / very high settings



Stranded Deep, highest settings



The Forest, highest settings









 
This is an expected result when playing an Experimental version of an Alpha that hasn't been optimized yet. It's also an expected result when you are playing a game at almost double the resolution at which it was designed to be played.

I'm not sure why you think there is some issue.

 
...not to mention comparing baked games vs a voxel game. Voxel games rely heavily on the cpu as well, and that's where 7day optimization could be improved.

 
In alpha 16 I could play at 4k with my 1070. Horde night with zombies I'd drop it down to 1440p because it would struggle with 24 enemies. But now it feels like walking in water when I turn to look around. Every movement has a noticeable delay. I dropped it down to 1440p and it runs smooth.

it says it's running around 40 fps when at 4k but again it's like walking in water. That is not playable Guppy ;)

I'm not complaining, I realize there needs to be lots of optimization yet and it is just experimental, so hopefully some things will get figured out.

 
This is an expected result when playing an Experimental version of an Alpha that hasn't been optimized yet. It's also an expected result when you are playing a game at almost double the resolution at which it was designed to be played.
I'm not sure why you think there is some issue.
So the expected result in terms of progress was to get 50%+ performance hit and the intermittent micros shutter of 16.4 turned into constant micro stutter? That is after significant development time since A16 dropped and claims through the A17 hype train that A17 was going to get an uplift of performance due to the new engine improvements and optimisations.

 
If they are still finishing development of core features, what makes you think they've done optimization??

Seriously.

Why would you assume such a thing?

 
Wait, 40 FPS is unplayable? Why didn't someone tell me before I wasted 80 hours or so playing A17e at that or lower FPS?

.... smh first world problems..... My high end of fps so far in A17e is low 50's ranging down to an avg 40 and dips into the mid 20's and I can play just fine. I did notice B221 got a bit better and am certain it will improve more before A17 is released.

 
Back
Top