Gamida
Hood Ornament
I would have expected that answer from snowdog before I saw it from anyone else.I sort of like my character's moaning and groaning...[SIZE=14.6px][/SIZE]
-Arch Necromancer Morloc [SIZE=14.6px][/SIZE]
I would have expected that answer from snowdog before I saw it from anyone else.I sort of like my character's moaning and groaning...[SIZE=14.6px][/SIZE]
-Arch Necromancer Morloc [SIZE=14.6px][/SIZE]
You hanging out with @SnowDog1942?? Damn was too late.. good @GamidaI sort of like my character's moaning and groaning...![]()
That's absolutely untrue.There is no loss of physical performance in real life until calorie reserves reaches zero
I think if you remove these lines from the buff.xml file in the hunger buffs, it won't play it (have never tried it myself)Speaking of the hunger marks. Is there a way to turn off the moaning/groaning and 75% and 50%.
         <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="Player$Hungry" play_in_head="true"/>
I think if you remove these lines from the buff.xml file in the hunger buffs, it won't play it (have never tried it myself)
         <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="Player$Hungry" play_in_head="true"/>
This is backwards. I have to eat 75 food to get to 75. I am hungry at 75 if my max is 150. I have to eat 50 food to get to 50.  I am hungry at 50 if my max is 100.That's not a penalty and you are only looking at one portion while ignoring other parts of it.
The math says I should be striving to get up to 200. So what if my 50% mark moved from 50 units to 100 units, it now takes twice as much loss to reach the same point.
- When you start out, you are at 100 Food, 50% of that is 50, so once you lose 50 food units you are reach the 50% mark.
- When you are at 150 food, 50% of that is 75 so you have to lose more food units (25 more) than you started at to reach the same level
- When you are at 200 food, 50% of that is 100 so you have to lose even more food units (50 more) than when you started out at.