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PaintJob v2.3 (Alpha 20)

It's gone....Still nothing!~
open his github. direct link is broke, because theres no v2.1 , but v2.0 is there, so you can download it.
or you can directly download folder with newest files from repository

 
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New version compatible with Alpha 20, see first post for details.
simple question: why in items 4x4 is as extend to minibike instead of 4x4?

btw, as i looked, you tried to remove paints from vehicles.. did you tried just simply not adding "canHaveCosmetic" tag to yours?
well.. it doesnt matter, as its not paintable now anyway, but i still like to paint vehicles. also bicycles are little useless now in this mod, as the vanilla are colorable into more colors now

example 4x4 has this in items.xml:

Code:
<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat,canHaveCosmetic"/>

so adding this to yours may solve it too no?

<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>
 
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simple question: why in items 4x4 is as extend to minibike instead of 4x4?

btw, as i looked, you tried to remove paints from vehicles.. did you tried just simply not adding "canHaveCosmetic" tag to yours?
well.. it doesnt matter, as its not paintable now anyway, but i still like to paint vehicles. also bicycles are little useless now in this mod, as the vanilla are colorable into more colors now

example 4x4 has this in items.xml:

<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat,canHaveCosmetic"/>

so adding this to yours may solve it too no?

<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"/>



I am already doing that but it doesn't have any effect on the ability to mod the the Dye and that's why I did the change directly to the item_modifier.xml. So far as I can see, the only effect it has in game is that when you find a truck at the trader or when you spawn one with F6, there is no change to get random dye already present on the vehicle.
 

Code:
<item name="vehicle4x4TruckPlaceable">
	<property name="Extends" value="vehicleMinibikePlaceable" />
	<property name="Tags" value="vehicle,vengine,vfuel,vlight,vseat"><!--Attribute "value" added/overwritten by: "PaintJob"--></property>
	<property name="Meshfile" value="#@modfolder(PaintJob):Resources/pjJeeps.unity3d?var_Jeep_white"><!--Attribute "value" added/overwritten by: "PaintJob"--></property>
    <!-- ... -->
</item>
 
2.3: Operation Foot-job
    - Reworked the foot place for motorcycle and 4x4 (feet are no longer hanging under the Jeep)
    - Lower the number of vertices for the motorcycle's taillight (I don't think anyone will notice)


 
2.3: Operation Foot-job
    - Reworked the foot place for motorcycle and 4x4 (feet are no longer hanging under the Jeep)
    - Lower the number of vertices for the motorcycle's taillight (I don't think anyone will notice)
what a shame, no more Flinstones ridding :D  

btw, i played little bit with this mod configs, and found that vehicles are completely undyeable, even if i enable dyes, i still cannot dye them.
as i like changes on motorcycles and 4x4 you made, then i tried to use those models, it was futile. :D  

i wanted to be able to dye atleast "white" vehicles, as i think those vehicles (except those marked as "original" or have own texture) could be simply left for coloring with dyes and player have thus more options. Its ironic that "Paintjob" mod reduces painting options. :D  
(that way some colored minibikes and motorcycles could be simply removed, and same for bicycles, as they're basically the same as vanilla ones)

 
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what a shame, no more Flinstones ridding :D  

btw, i played little bit with this mod configs, and found that vehicles are completely undyeable, even if i enable dyes, i still cannot dye them.
as i like changes on motorcycles and 4x4 you made, then i tried to use those models, it was futile. :D  

i wanted to be able to dye atleast "white" vehicles, as i think those vehicles (except those marked as "original" or have own texture) could be simply left for coloring with dyes and player have thus more options. Its ironic that "Paintjob" mod reduces painting options. :D  
(that way some colored minibikes and motorcycles could be simply removed, and same for bicycles, as they're basically the same as vanilla ones)
Yea, my first goal was to get it working again. Restore the original bicycles would be easy, but for the rest, I have to retrofits the FunPims shaders and that not exactly trivial since all my model of variants of the base one. That may not look like it, but even the original models were modified and because of that, I can't just use the original side by side with the new one. I'll put this on the todo list though.

 
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