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PaintJob v2.3 (Alpha 20)

Alpha 19 Stable / PaintJob v1.14
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]" 
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.." 

 
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Alpha 19 Stable / PaintJob v1.14
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]" 
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.." 
You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod.

 
You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod.
It is exactly that. I advice not loading MotorcycleVariations if you are using PaintJob, but I wanted to make sure that there would be no conflict.

At some point, I'll probably remove this. I just need to change the name space in a way that will not affect save games i.e. if you already have a motorcycle and you update the mod, I don't want you save game to throw red errors messages and you have lose the motorcycle.

 
Hello, I think I have the mod installed correctly since I can now apply dye to my motorcycle but how do I choose between the different models? Or is this done during the crafting stage?

 
Hello, I think I have the mod installed correctly since I can now apply dye to my motorcycle but how do I choose between the different models? Or is this done during the crafting stage?
Just saw your message. You need to craft the original vehicle. Using it as a material, you can craft using alcohol a scrubbed version of said vehicle. Using the scrubbed version of the vehicle as material, you can craft any of the colourful design using pain.

v1.15 is out with Pink Motorcycle and Green Camo Jeep.

New%20Green%20Camo%20Truck%20and%20Bubblegum%20Pink%20Motorcycle.png


 
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Trying to use this mod with my girl, we both have it installed in our pcs, no errors given at the console but there is no recipe option when selecting the jeep in our inventories, there isn't any new recipes either, we're using the latest alpha. 

What's wrong? Thanks in advance.

 
Have you considered purple vehicles? My cousin and I tend to color coordinate with our outfits. Lol. I'm always in black and red, so I'm solid, but she's black and purple, so she's pretty bummed her vehicles don't match her clothes.

Alternatively, I'd also be down to try my hand at modding her some purple vehicles if you could point me in the right direction. (I'm pretty new to editing xml and whatnot)

 
Have you considered purple vehicles? My cousin and I tend to color coordinate with our outfits. Lol. I'm always in black and red, so I'm solid, but she's black and purple, so she's pretty bummed her vehicles don't match her clothes.

Alternatively, I'd also be down to try my hand at modding her some purple vehicles if you could point me in the right direction. (I'm pretty new to editing xml and whatnot)


The Patrol Gaming one is based on a Purple design. I have no plan for a second purple one at this time. The workflow to create a new 3d vehicle asset is not exactly straightforward and since Vehicle will see some love in A20, it might be possible use in game mod to order to change the look at that time. For sure, it will be possible to tint them just like the weapons and tools. There is a good chance that PaintJob will stop working so I would not suggest investing time in new 4x4 variation at this point.

If you want to know how to extract the asset from the game, modify them, created a new asset based on it, and create a mod to use it, I would suggest Guppy's Discord channel and Xyth YouTube channel. That's basically where I got all the information I used.

 
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Version 1.17 has been release

    - New blue 4x4 design with wolves and lightning
    
New%20blue%20jeep%20design.png

    - New brown and tan motorcycle
    
Homage%20to%20Noctua%20Motorcycle.png

    - The jeeps and motorcycles tail-lights new now actually emit light when on
    - Touch-up all the motorcycles' trunk straps to make them look better
    - Remove old code used for backward compatibility with MotorcycleAlterations

 
I have just downloaded this mod, and when i start my dedicated server, I get this errors.

"2021-11-01T20:58:04 28.426 ERR XML loader: Loading and parsing 'blocks.xml' failed
Exception: Class 'BlockClaimAutoRepair, Harmony-ClaimAutoRepair' not found on block ocbBlockClaimAutoRepair!
2021-11-01T20:58:10 34.230 ERR XML loader: Loading and parsing 'items.xml' failed
Exception: Unknown block name 'wallTorchLightPlayer' in use_action!
2021-11-01T20:58:11 35.079 INF Item IDs with mapping
2021-11-01T20:58:11 35.079 INF ItemIDs from Mapping
HDR Render Texture not supported, disabling HDR on reflection probe.
2021-11-01T20:58:14 38.216 ERR XML loader: Loading and parsing 'recipes.xml' failed
Exception: No item/block with name 'resourceMilitaryFiber' existing
2021-11-01T20:58:15 39.217 ERR XML loader: Loading and parsing 'loot.xml' failed
Exception: Item with name 'qc_silenceofthelambs' not found!
2021-11-01T20:58:21 45.177 ERR XML loader: Loading and parsing 'traders.xml' failed
Exception: Item with name 'apparelBandana' not found!
2021-11-01T20:58:27 51.696 ERR XML loader: Loading and parsing 'biomes.xml' failed
Exception: Block with name 'terrSnow' not found!"

Is there missing some files??

I play 7days2die version 19.6 (b8)

Hope to get to use this mod 🙂

 
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I have just downloaded this mod, and when i start my dedicated server, I get this errors.

<snip />

Is there missing some files??

I play 7days2die version 19.6 (b8)

Hope to get to use this mod 🙂
Hello Major, I answered in Private chat. Sorry I didn't see you message before.

The error log you pasted is either incomplete or the problem is not with PaintJob. PaintJob doesn't modify blocks.xml. There might be other errors before that one. You can find the .log file in hte 7 Days To Die\7DaysToDie_Data folder.

If you can, attach the .log file so I can have a look.

 
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