PC Padded Armour Is Best In Game

I'll stick with my heavy steel armor, M60s and steel knuckles.

They can kill me, but they gotta WORK for it!  :D

(btw, once fully perked, including the books, steel armor + gogojuice crush == queue up the benny hill music. Even in steel armor, it's silly.)

(fun, but silly)

:)

 
If I'm running an agi build, I stick with padded until getting some good armor mods, then I begin moving into military pieces unless I manage to high roll on a g6 leather piece.

Loosely related to the topic: What do we think needs to be done to make leather armor more appealing?  I'd say cut the movement/stam penalties down since it already offers a decent armor rating jump over padded.  By the time military armor is showing up, advanced muffled connectors should also be dropping/available.

 
Loosely related to the topic: What do we think needs to be done to make leather armor more appealing?  I'd say cut the movement/stam penalties down since it already offers a decent armor rating jump over padded.  By the time military armor is showing up, advanced muffled connectors should also be dropping/available.


I think that's an interesting question. I don't think I've ever used Leather armor. I don't usually have all of the armor mods that I'd want until around the time I'm getting high-end military armor.

I think there would be an opportunity to stretch out armor progression over many more player levels. Combine that with some tweaks to the leather armor penalties to be more of a compromise between padded and military, and perhaps leather armor would be more than something to sell to a trader.

 
What do we think needs to be done to make leather armor more appealing?
For me, the armor difference is so small that any reasonable weakness on leather is pretty much always too much. Add the quality difference and mods and Padded will win.

One option might be to make them .. "conditionally different". For example, take away the ability to put pockets in Padded. That way, if you want to haul plenty of stuff around, you're better off in leathers. If you want max speed in light loads, padded. Makes no sense logically, but it would at least make it a decision.

 
For example, take away the ability to put pockets in Padded.


The pockets are padded armor's only real bonus over not wearing armor at all since it's crit and damage mitigation are so small that they don't really help. Pull the ability to put pockets in padded armor and then there is really no point to the armor.

 
For me, the armor difference is so small that any reasonable weakness on leather is pretty much always too much. Add the quality difference and mods and Padded will win.

One option might be to make them .. "conditionally different". For example, take away the ability to put pockets in Padded. That way, if you want to haul plenty of stuff around, you're better off in leathers. If you want max speed in light loads, padded. Makes no sense logically, but it would at least make it a decision.


I did that in my modded game, removed the ability to mod any lower tier equipment (so no mods on pipe weapons, stone weapons, padded or scrap armor).  It does push you towards the second tier equipment rather than hanging onto the lower tier gear until you find the final tiers.

I also modded out the ability to get the lower tier gear above Q2.

 
I did that in my modded game,
Yeh, I remember you describing it earlier.. I don't hate it, but I also kinda like how Padded remains a viable alternative all the way to high level military stuff. Taking away some of the early/mid game power via the pocket mods wouldn't really hurt that; if you really want it in late game, you could spec for pack mule.

Your way is more likely to please a game designer, for sure .. :)

 
Yeh, I remember you describing it earlier.. I don't hate it, but I also kinda like how Padded remains a viable alternative all the way to high level military stuff. Taking away some of the early/mid game power via the pocket mods wouldn't really hurt that; if you really want it in late game, you could spec for pack mule.

Your way is more likely to please a game designer, for sure .. :)


You can also just block the pocket mods if you want to, just need to create a new tag for the blocked mods variable (say noPockets) and then add that to the padded armor tags in the items.  Then you can use the other mods, but not the pocket ones.

That's something I really like about this game, the ability to fine tune things to how you want to play it.  I tend to go with bigger changes first, then scale them back if they are not working like I thought they would.

 
Back
Top