Huh it just gets to be a grind at some point does it not?
Yeah, it definitely seems like a vital tool to have on horde night. And while I was watching you use it in the video, all I seen was those green glowing zombies flying across the screen, LMAO!!!I usually don't care too much about the rocket launcher and that is the best one I've found in this playthrough. Now it's emerging as a vital tool.
Most successful strats I've seen involve slowing down their approach or holding them in place (e.g. electrical fence, etc.)Indeed. Haaven't quite wrangled how to stop multiple ones at the same time. Back to the ol' drawing board I guess
I have the fencing. You have inspired me to find a better way to trigger it. Also I'm going to grind some more shotgun turrets for those corner posts, they love/hate them for real.Most successful strats I've seen involve slowing down their approach or holding them in place (e.g. electrical fence, etc.)
My guess is the AI see the corner posts one of the "easiest" ways to get to you. They often will try to find the closest and path of least resistance to the player. I just did a 2 man demo horde night from a rather large base and the zeds funneled pretty well to where we wanted them. However, we do incorapote a slanted exterior wall defense though which some people consider an exploit/too cheesy. Hey, at least we haven't had to rely on super cheesy loop bases though lol...I have the fencing. You have inspired me to find a better way to trigger it. Also I'm going to grind some more shotgun turrets for those corner posts, they love/hate them for real.![]()
Nice!!! ?Used as redundant zombie barrier. We only keep one open at a time otherwise the pathway is too strong and discourage the AI from going there.
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Used as redundant zombie barrier. We only keep one open at a time otherwise the pathway is too strong and discourage the AI from going there.