PC Out of Stamina... Out of Stamina... Out of Stamina...

The thing is zombie XP is a minor balance issue. Changing it changes nothing in reality. More xp for breaking blocks? Il break blocks to level up, more for playing whack-a-zombie? Il do that.
GATING is a core mechanic issue that needs adressing ASAP, and there are several obvious solutions that should (and i would imagine alreadly are) be discussed elsewhere.
This is you playing the metagame instead of the game.

Would it be better if things were gated behind a series of quests? These quests would require certain materials and certain skills and they would be timelocked. (There would be some randomness to the requirements.) At least then you would HAVE to play the game rather than the stupid "I want levels" game. Maybe an idle/incremental game is more your speed?

 
The thing is zombie XP is a minor balance issue.
Exactly. That is why I don't want to discuss this anymore as it hinders any discussion of issues that still may be (or not be) real problems.

Changing it changes nothing in reality. More xp for breaking blocks? Il break blocks to level up, more for playing whack-a-zombie? Il do that.

GATING is a core mechanic issue that needs adressing ASAP, and there are several obvious solutions that should (and i would imagine alreadly are) be discussed elsewhere.
I see the problem of meta-gaming, (EDIT: Removed invalid argument) I don't like many of the proposed solutions. I also think balanced xp DOES help a lot with meta-gaming. If every way to get xp is equally viable then even an XP-whore will use secondary reasons to choose his actions. For example whether he needs iron ore or more food or a better weapon. Voila, he plays the game again.

 
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It also becomes the easiest the game has ever been, once you hit a certain point and certain perks. What difficulty are you on? I had to drop A17 down to normal after being used to max difficulty in A16, but that was only early game and only for the horde night. In every other situation, A17 normal is far far too easy after roughly day 14??.
Also, at the level I am at, the Death's Door debuff is meaningless, so a controlled suicide will drop the GS a LOT - much more than it ever did in A16. If you feel the need that is.
Nope, sorry. Having a minibike doesnt make the game hard.

By you farming screamers for XP sounds like you loved the quick leveling... so in A16, you were done with the game WELL before lv 100. By the end of the first week, you must have had a full cemented base that no zombies in your current GS couldve broken through. Steel by the 2nd week (at the latest). Zombies were a joke at that point. Borderline insulting.

The extremist point of view is a terrible one.

The way some people talk about A17 reminds me of politics. The politician i agree with is a saint! the one I oppose is hitler!

Go play A16 again and realize how fast you ripped through early & mid game content.

Also, at the level I am at, the Death's Door debuff is meaningless, so a controlled suicide will drop the GS a LOT - much more than it ever did in A16. If you feel the need that is.
Also, why would anyone wanna lower their GS in A16. It was slow enough to get any challenging zombies for how fast the base was built + Steel arrows / bolts.

A17 has issues. Nothing nearly as bad as people make it out to be. Has pros & cons.

 
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Exactly. That is why I don't want to discuss this anymore as it hinders any discussion of issues that still may be (or not be) real problems.


I see the problem of meta-gaming, (EDIT: Removed invalid argument)
I don't know why level gating is such an issue to these people. it happens in most good RPGs (The elder scrolls and even The Witcher series). Hell I level up so fast I hardly notice it to be honest. Maybe cause I'm just good at the game? I'm good at survivals so I thoroughly enjoy the new update (even with its minor issues)

 
Have you tried mining underground but not like 2 blocks below the surface? Try 10 - 15 blocks below the surface?

 
Have you tried mining underground but not like 2 blocks below the surface? Try 10 - 15 blocks below the surface?
If I may enhance this statement, latest info (i.e. I heard it from a friend who heard it...) is 36 block below surface no zombie outside horde night will ever hear you scream or dig or explode mines. It is perfectly safe there.

At least as long zombies can't also spawn in the underground

And I think it was FileMachete who even tried out what happens on the first horde night on bedrock and the zombies didn't even reach him/her down there. They were not far off, but it is a viable way for a miner to "skip" the first horde night. If you have more than one **separate** tunnel down there you might even use that strategy on further horde nights by switching tunnels in the middle of the night (I would call it the "mad dash" strategy :cocksure: )

 
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I guess what I'm getting at is how the new stamina doesn't feel like something I'm managing in a fun way. There are plenty of games that keep you busy managing various things, but this just feels more limiting than engaging.

It feels more like being in heavy traffic. You're playing the game, you have things you want to get done, but first you have to stop. And then you go to do something else, and then you have to stop. It's relentless, and I don't see how this makes the game more enjoyable.

Honestly, I'd rather have the default movement speed decently quick (right now it's walking speed) and have a perk to make sprint better. Maybe sprint faster / for longer or something to that degree. I think loading yourself up too much should make slower as it already does. But, I don't think the game should constantly make you stop and wait for the bar to fill up.

 
Mining is pretty painful. You need Tyrannosaurus to reduce the stamina drain from mining. The Cardio perk increases stamina regen while sprinting, which lets you sprint for longer before resting.

 
All of my stamina problems went away when i hit level 100 and got the last level of sexual tyrannosaurus that gives you stamina when you get a killing blow in a zombie. That and the fact that i used my jeep for every trip that was more than 100 meters from my base XD... (at least until my jeep disappeared completely from existence because i logged out while driving it...)

 
(at least until my jeep disappeared completely from existence because i logged out while driving it...)
I got killed while on my motorbike and it also just vanished.

 
- Sexual Tyrannosaurus is a thing, and getting it to 3 is a good thing. Even 2 is good.

- Stop farming with heavy attack. It's less efficient and it will wreck your max stamina faster.

- Take armor off outside of POI's. Even cloth armor destroys your stamina regen and mobility, both of which you want in the open world when harvesting trees, boulders, and cars.

- Stop acting like you have to be able to have everything, do everything, and be everything all in one default loadout. Plan ahead, stow what you don't need, and stop being a selfish, aimless, indecisive packrat.

- Take advantage of vehicles. Bicycles are available fairly early. If you're fully encumbered coming out of a POI and you're NOT biking your way to a dump chest, you're doing it wrong.

- Eat food as you find it if you're not at high/full max stamina to help keep the load light. It's all going to the same place anyway.

 
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It seems all armor is useless before you have "customized fittings" mod for them.

Armor slows you down - the more armor you have the more you get hit because your mobility and stamina is low. Better to not use armor and evade zombies until you get mods.

 
It seems all armor is useless before you have "customized fittings" mod for them.
Armor slows you down - the more armor you have the more you get hit because your mobility and stamina is low. Better to not use armor and evade zombies until you get mods.
Armor is not useless. It's just less efficient than mobility if you're in a wide open area, or if you're out harvesting trees/boulders/dirt. That is, until you start getting ferals and animals.

Armor excels when you go into POI's, when you don't know when, or how, something will go wrong or a WH follows your route in. Give me leather armor and an iron fireaxe, and I will show you a dead irradiated cop that didn't blow up. Give me a perked Sledgehammer and steel armor, and I'll show you a dead everything everywhere, because I don't care how fast or slow something is.

In fact, once the perks are working for armor, You could go toe to toe with a BM horde on foot in steel armor if you're perked out to be a juggernaut (flurry, heavy metal, pain tolerance, immunity, heavy armor, healing factor).

 
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All of my stamina problems went away when i hit level 100 and got the last level of sexual tyrannosaurus that gives you stamina when you get a killing blow in a zombie. That and the fact that i used my jeep for every trip that was more than 100 meters from my base XD... (at least until my jeep disappeared completely from existence because i logged out while driving it...)
I simply cannot get my Stamina to drop now, even with just 4/5 in Tyrannosaurus. Just saying. I am not going to bother with that last point as it's rather....pointless??

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Armor is not useless. It's just less efficient than mobility if you're in a wide open area, or if you're out harvesting trees/boulders/dirt. That is, until you start getting ferals and animals.
I am in full Steel armour, and max perk for Heavy Armour. Grunt zombies hit me for a whopping 2 of my 200 HP. Who needs mobility?

 
Deep underground is (except hordenight) safe

Made allready ...?6-10? Kilometers of tunnels allready in A17

And btw. Yes , now arround level 100 Stamina is not longer a issue, Auger and Motorcycle need no stamina.

 
i put some points into sexual tyranno and stam problems gone. then for running i made a motorcycle and stam problems gone.

stop hitting your head on the wall there are ways around being out of stam. unless its day one and you want endless stam, then i dont know what to tell you.

 
I

(sorry - out of stamina)

don't

(ups- out of stamina again)

like

(out of stamina again !!!)

that new system at all !!!

tbh I hate how the whole game has to be played now.

Worst thing is: I have plenty of useless skillpoints and just want to spend points in more stamina,stamina-regen and packmule

But no - the game wants me to have a specific level before i can do that - Its a hit against the players freedom

What they did here makes no sense and also no fun to play

In addiction to that hundrets of bugs - no balance - big performance-Issues

btw i dont think the issues I experienced are done by simply balincing !!!

Its the whole structure that is simply much more complicated as it should be

i like a good hard challenging gameplay - but what i experience is just anger and stress

many of the old-gameplay-structures are gone - and the new gameplay-structure just stresses and sucks

RIP the beloved wellness-system (this was my motivation to play on and on and on)

RIP books and shematics (just remember urselfs when u have found your first "Minibike for Dumb♥♥♥♥s"-book !!!)

RIP good,intellegent perk-system (I had the power to uplevel what i wanted - now I feel like forced)

RIP ZombieLoot (i killed about 200 zombies now and had 1 single Lootdrop (a grey pickaxe) - this is almost nothing to me !!!)

RIP easy playing and player's freedom

there many other things (big and small) - but i will end here

this is how I think about it - dont try to discuess with me what i have wrote here - its just how i feel

 
this is how I think about it - dont try to discuess with me what i have wrote here - its just how i feel
You must hate therapy.

Also, feelings can be misleading (or "false"/"wrong"). What you think is anger might be more accurately invalidation. Further, you might think that your response is in reaction to not getting what you want when instead it was just that you didn't feel heard.

Just saying that "how you feel" isn't all that simple, nor an excuse to say what you want without response. (The latter certainly does not apply on a public forum!)

 
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