PC Option for turning off enrage on hit.

I started playing a18 just 2 days ago, and I was expecting this mechanic to make it harder than it really did. I always take a few step backs right after my blow hits just in case. This starting distance is enough to just continue going back if he enrages. Often even just moving backwards is enough. A few times only did I need to turn and run

 
I sometimes don't even get the initial swing from a zombie, which is quite surprising. I bait at the optimal distance backpedaling slowly and 1 on a few times i spend some time waiting for the zombie to strike that hit.

Or perhaps i'm impatient and just love stabbing my knife in their heads :D

 
One way to decrease the effect of rage for ferals and irradiated is to turn down their speed one step. That is an available option and afterwards their rage speed should be about their previous normal speed.

The rage of standard zombies should not be a problem though after the first few days. Who cares if he might rage when you can one-shot most of them with headshots and finish the rest with the first hit.

A little imbalance might be that in the first days even someone playing with difficulty level 1 will need so many hits on a zombie that the zombie rages dependably. The difficulty step between 0 and 1 might be bigger in the first few days than any other difficulty step

 
Hey Roland, have you heard about zombies being "desynced" (for a lack of knowing a better term) when they are stunned? I have a server rented with BF and I'm the only player there. The only hiccup I've run into so far in regards to rage is that for example I hit a zombie with a baton and the zombie gets electrocuted, it'll then kinda become desynced while it's stunned. If I try to hit it where I currently see it I'll miss, once the stun wear off the zombie "teleports" to where it actually is and at that point I'll get hit if the rage mode triggered.

 
Hey Roland, have you heard about zombies being "desynced" (for a lack of knowing a better term) when they are stunned? I have a server rented with BF and I'm the only player there. The only hiccup I've run into so far in regards to rage is that for example I hit a zombie with a baton and the zombie gets electrocuted, it'll then kinda become desynced while it's stunned. If I try to hit it where I currently see it I'll miss, once the stun wear off the zombie "teleports" to where it actually is and at that point I'll get hit if the rage mode triggered.
I've encountered the same with but with regular clubs. Even though it felt to me I was in range and targeting the cross hairs right I accepted I could have been mistaken but your comment makes me rethink this. I usually have had no problems with melee combat in previous alphas.

 
...I take it you have not in fact actually tried playing the setting for the no zombie rage option.
Nope. No need...(you may recall: "I always adopt the new features and try to get used to them (since A3). I can live with the new mechanic.") I play on Insane with 25% loot. Given that this is an experimental release of an alpha, I don't exactly expect that balancing will be seriously implemented on difficulties much above or below default, so I keep my personal bitching to a minimum. The people who aren't enjoying the new mechanic are trying to (mostly politely) ask that it be adjustable without being coupled to the traditional difficulty scale, or the gamma setting, or the length of day setting for that matter. While the OP seemed frustrated, it's not to the level of being whiny (I know you know that I normally can't resist giving drama the smackdown).

I think aptalley's response was spot on and saves me the typing....

"That may be the only current option, but if we don't come on here and make our opinions known, then everyone just assumes we love it. So, we come out our opinions out there....then people like to try to invalidate every reason we have for the point of view that we have. Then we move on to defensive and outright angry to a point."

As someone who a long time ago pushed for a standardized set of game settings so we could compare exploits, it's been clear to me for a long time that such a thing just isn't happening, so custom settings that make some faction of people happy are great so long as they're within reason. Since there's already a means to change rage frequency, how hard could it be to decouple that from the other things the difficulty slider does?

-Morloc

 
"That may be the only current option, but if we don't come on here and make our opinions known, then everyone just assumes we love it.
So in the interest of discovering whether people have gotten used to the rage mechanic and are fine with it now or not I wanted to resurrect this and find out and not just assume ya'all love it now. Any current feedback on this issue? I know there are other hot topics atm but are people still suffering and refusing to turn down the difficulty because they'd rather suffer than do that? Is there still a passionate outcry for a dedicated option for rage rather than having it be part of the general difficulty?

If you feel meh about it but aren't opposed to another separate option its fine to reply but I want to know if there are still people ready to put the game down if rage doesn't get its own option separate from difficulty.

 
Hey Roland, have you heard about zombies being "desynced" (for a lack of knowing a better term) when they are stunned? I have a server rented with BF and I'm the only player there. The only hiccup I've run into so far in regards to rage is that for example I hit a zombie with a baton and the zombie gets electrocuted, it'll then kinda become desynced while it's stunned. If I try to hit it where I currently see it I'll miss, once the stun wear off the zombie "teleports" to where it actually is and at that point I'll get hit if the rage mode triggered.
If you can get a video of that happening and link to it that would be awesome-- if it is still happening. It's been a month I know.

 
So in the interest of discovering whether people have gotten used to the rage mechanic and are fine with it now or not I wanted to resurrect this and find out and not just assume ya'all love it now. Any current feedback on this issue? I know there are other hot topics atm but are people still suffering and refusing to turn down the difficulty because they'd rather suffer than do that? Is there still a passionate outcry for a dedicated option for rage rather than having it be part of the general difficulty?
If you feel meh about it but aren't opposed to another separate option its fine to reply but I want to know if there are still people ready to put the game down if rage doesn't get its own option separate from difficulty.
I love it. Can't imagine the game without it now. Technically, it doesn't make the game any harder once you get used to it. I'm definitely used to it, but every once in a while I forget about it, and it still surprises me when the roll of the dice brings out a full run on a slower zombie like the biker. I find myself doing certain combinations of attacks to try to prevent those surprises, which adds a lot to the combat... of which was in desperate need of something to make it interesting.

 
I don't care for the rage at all. Doesn't lowering difficulty also make the Z's squishier?

@Roland

Condescending much?

 
I'm not a fan of the rage mechanic.

And I disagree with Fataal's statement that it can't be exposed to XML. One of the testers for my mod made a patch that basically turns it off for all zombies, then set an XML flag in entity classes that's basically just property name=ragemode value=true/false.

So it can be enabled/disabled on a per zombie basis. No reason TFP couldn't do that and make it a flag on the zombie template they extend from. :)

 
Personally, rage breathed new life into the melee game for me, but maybe one day it'll be in the options menu. If it is, it'll be left firmly at "on" for me, but that's just me.

 
I love it. Can't imagine the game without it now. Technically, it doesn't make the game any harder once you get used to it. I'm definitely used to it, but every once in a while I forget about it, and it still surprises me when the roll of the dice brings out a full run on a slower zombie like the biker. I find myself doing certain combinations of attacks to try to prevent those surprises, which adds a lot to the combat... of which was in desperate need of something to make it interesting.
Agreed.

 
Being mad about rage mode is the new being mad about no backwards running. Just necro one of those threads and do a find/replace it's probably the same thing.

 
Personally, rage breathed new life into the melee game for me, but maybe one day it'll be in the options menu. If it is, it'll be left firmly at "on" for me, but that's just me.
I would absolutely support making it an option on the menu.

In my case, I didn't want my "weak" zombies raging. I don't want the in-built rage mechanic to control my "normal" zombies... Guppy and Telric did an amazing buff system for that in A17 that i'd consider instead.

But I absolutely will be turning it on for ferals. :)

 
Well that's a whole bale's worth of strawman. He most likely isn't a fan of adding a slider for every single preference in gameplay because:
1. XML files do exist, why should the dev give special treatment to a fan's personal preference?

2. You can already accomplish the same thing by just lowering to the lowest difficulty. Why do you need 2 sliders to (in effect) lower difficulty? It's completely unnecessary.

3. The more sliders there are, the more clutter there is in the menus, the more variables to keep track of when submitting bug reports, and the more confusing it is to new people, etc.
I haven't looked at the XML settings myself, but I imagine unless they are well commented, it's not something the average Joe would feel comfortable fiddling with.

I enjoy the zombie rage mechanic personally, but I'm all for sliders. As many as possible - I just think that the extraneous ones need to be hidden behind an 'advanced settings' button to keep the settings interface clean and not overwhelm newbies. If I recall correctly, that is how they did it in 'Don't Starve'.

 
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I'll chime in here too and say that I would love an option to turn off rage mode that isn't tied to difficulty as well. We already have an option to turn off running zombies completely, and when I turn that on it means I don't want running zombies at all. I prefer the classic walking zombies like others have mentioned as well but sometimes I might want to up the difficulty of the game so providing an option to turn off rage mode would be nice. Or perhaps instead of having it coupled with the game difficulty, couple it with the option of running zombies instead, that way if we have running zombies turned off we won't have rage mode either. Also, telling people to fiddle with the xml files if they don't like something isn't really a good solution either, I don't know what I'm doing when messing with those files, we aren't all programmers so some of use don't want to be messing with things we don't know how to use.

I seriously do feel like the staff really has a condescending tone and overall not friendly demeanor to people when they bring up ideas like this that makes me feel like you all are just upset that some people don't like a new feature. Perhaps that's not how you mean to come across but that is how I feel and by reading comments, it's how some other people feel also. We are asking in a nice and polite way, providing our opinions and feedback of a feature that we don't like for reasons that have no bearing on the game's difficulty, and you guys just simply tell us, 'well go play easy mode then or get gud'. If you guys keep coming off that way then you'll eventually see people not providing opinions or feedback anymore and just dropping the game entirely because of the attitude we are met with whenever we do speak up about something we dislike.

 
I didn't like it at first, because I do like to set zombies to "walk", but I have gotten used to it,

even though it occasionally causes me to rage..

I like clubs/bats, so instead of always going for the head, now I like to swing for the knees

first, most of the time.. (until head shots start doing the job more quickly)

Can't run if they can't walk!

 
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While I dislike the mechanic personally - why have a setting for walk/run during the day if they can over-ride it randomly - I have found that you can terminate the rage-run by triggering a stagger. Not a bad solution, especially when using a spear so you can get a hit or two (two RNG-based stagger chances) before they even get to you.

- - - Updated - - -

I seriously do feel like the staff really has a condescending tone and overall not friendly demeanor to people when they bring up ideas like this that makes me feel like you all are just upset that some people don't like a new feature.
That should be expected with a game that has been sold as an alpha for this long. Both sides should be tired of the constant development and the discussion that comes with it.

 
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