Well, yes, high enough to code it. But they esteem lots of things high enough to code it because they really are experimenting with the details of their overall plan as they go (as you pointed out). They esteemed zip lines enough to code them. They esteemed the Behemoth enough to code it. They esteemed the Plains Biome enough to code it. They esteemed height based snow lines enough to code them. They esteemed hub cities enough to code them. They esteemed random cave systems enough to code them. I wouldn't call any of those features core to the game necessarily even if I was disappointed that they fell by the wayside.
Progression is a core element of the game. There is no doubt about that. Progression is not of the same relevance like 1 type of enemy or "zip lines" or one of many locations. It is of essential relevance and highly important. It also is a "delicate" system, that needs to be properly "balanced", something you can only achieve over time, through testing it over and over and over again.
And the devs designed it as LBD initially, and they designed it quite thoroughly, it was a complete system, just that it had flaws. And when they removed it, they changed, as Bob said, "such a core element of the game".
So you can argue that they change all kinds of things all the time. Which is no ... "refutation" or "objection" to what Bob said, but actually supporting his point. Another core system is world generation, that was changed quite drastically in A17, and gradually before. But the removal of LBD, as Bob said very right once more, "was a huge change to the fundamental nature of the game, one that would have to be balanced, rebalanced, and re-rebalanced for a long time, and one that didn't ultimately make any progress towards getting the game any more finished."
They talked about perks and even professions in the kickstarter so technically perks always came first. They pushed into LBD initially and then methodically transitioned over time into perks. They still have the code for their LBD system,btw, which they could possibly apply to a future game. They do keep all the experiments they initiated.
They did? Ok. And then? *shrugs* Well, then they created LBD, balanced that for, what?, years? And then they redesigned progression, which is a core element.
There are always different reasons why something is abandoned for something else. You like to point out a lot that you feel they are developing to technical limitations which I think is true in some cases-obviously with zombie numbers as Joel has admitted that fact many times. It can also be because they come to believe a design is ultimately too confusing. This will end up being the case with the Integrated Survival System. Food and water bars are returning to the HUD and the way max stamina degradation and max health degradation works is being altered than how it was-- mostly because they want to remove all confusion about the system and have it be more understandable. Returning the food and water bars to the playing screen is likely to be an overwhelmingly popular decision so when A19 hits, I doubt anyone will complain that TFP esteemed the A17 system highly enough to code it that way or lament that most other games also show food and water bars on their screens.
Yes, the removal of LBD is, in my opinion as well, not because of technical limitations. And I don't know why you even bring that up. Why would you point out that I point that out in other cases? Where it is true. In this case, I assume they replaced LBD with perks for three reasons:
- (at least) Joel is a Fallout fan and prefers perks
- perks are easier to design and manage and balance on the devs side
- perks are easier to understand and more obvious as a feature on the players side
Actually, at least Joel said that technical problems would be the/a reason to remove lbd, he was talking about a few of it's flaws, like the ole "cacti". Which is not really a technical problem, as flaws like this could easily be fixed.
But again. The concern here is that a core element is being change this deep into development, when we actually expect the final version to drop this year. At least I heard legends and rumours that it would. That's really not so good, don't you agree. Come on, it's at least potentially questionable.