PC Optimized

Here, it's been a while since I posted this.

a1dbd9c9875d1fc70ba8babda23a8915.jpg


Maybe because optimization comes AFTER the ALPHA development cycle, and this is still in ALPHA development.

 
I'm not sure what you're getting at is it running slow for you or something else?
I dunno, a18 is running the best the game ever has for me, so I am pretty happy, mind you even in way past alpha's I still had 60 fps usually. Voxel games use massivly more resources than non-voxel games even if they look like crap. Even minecraft was known as a major resource hog and it looked like complete crap compared to 7dtd graphically. That said the devs of 7dtd do a bit of optimization every single alpha, my biggest complaint is the devs don't seem to have any idea what they want the game to be, as it often for the longest time changed drastically between each alpha. I sitll feel a16's skill system was the best overall it just needed some tweaks, like removing craft quality from being tied to a skill. The darkness falls mod has a great learn by doing system that also has a class system where each class gets unique bonuses and things only they can craft. It has learn by doing for: weapon types, athletics (running, jumping etc) and for mining tools. If we applied the a17/18 perks to it, as you leveled say sledgehammers, at 20 skill you get level 2 of the perk, (which is 3 stat in game in a17/18) which lets you craft tier 3 sledgehammers. This way is better because lets be honest it sucks that weapons are tied to stats. I like the pistol, but agility is mostly useless for me, so its a waste of points to get agi just for pistols. I mean WAY later, once I got str and fort done I may consider it as a after thought mainly as I don't have much else to use points on.

Op: whats your pc specs? Here's mine: i5-7500, 24 gb ram, geforce 1070 gtx. Pretty old by todays standards yet I can get 60 fps easly in 7dtd with a few effects disabled which you hardly even notice (lens flares as the player is not a camera, blur and motion blur as I hate the effects), at 1920x1080 res, with reshade on top of it.

 
Last edited by a moderator:
my CPU is an i-5 a little behind yours. 32 GB of memory. a GTX 950 graphics card running at 1920 x 1280 resolution. I'm slowly increasing the graphics until I run into a performance bottleneck. Hasn't happened yet.

Expect the skills and perks system to change a lot with A19

 
Even minecraft was known as a major resource hog and it looked like complete crap compared to 7dtd graphically.
They may both be voxel-based, but comparing the two on an appearance/performance scale is inappropriate. The platform-independence of Java applications comes at the cost of significant overhead.

 
Guess we wait another couple years

10 years is not a long time for a game to be developed

 
Last edited by a moderator:
my CPU is an i-5 a little behind yours. 32 GB of memory. a GTX 950 graphics card running at 1920 x 1280 resolution. I'm slowly increasing the graphics until I run into a performance bottleneck. Hasn't happened yet.
Expect the skills and perks system to change a lot with A19
Yeah thats what I am saying. the game runs the best i've seen it run and I been around since a9 or 10 I think. Only problems I notice is in the snow and desert biomes, something to do with the new splatmap causes massive fps lag when you look at certain parts of the terrain. Toning down one of the settings in the graphics options helps with this, but it won't get rid of it entirely.

 
Here, it's been a while since I posted this.
a1dbd9c9875d1fc70ba8babda23a8915.jpg


Maybe because optimization comes AFTER the ALPHA development cycle, and this is still in ALPHA development.
Being part of a team of Indie game developers myself, I call BS on this. here really is no "Stages" towards this, you can improve the quality of the game on any spectrum to please and provide evidence towards community engagement and commitment towards furthering an end goal. For example when we Release a patch, we make sure the game is completely optimized for near enough 70% or more of our core audience's PCs before release, So we dont get bombarded with negative replies and disrespectful comments.

Please, please, PLEASE, stop comparing alpha releases that take hard work and effort to polish, To FTP's half-baked patches where theres no polish. They really are the difference between the sun and moon.

 
Since this is alpha, the developers are more than justified with having debug code in the game that might slow you down that will help them fix problems that they could encounter. They're probably gathering statistics on what people do that could be slowing the game down also.

 
Being part of a team of Indie game developers myself, I call BS on this. here really is no "Stages" towards this, you can improve the quality of the game on any spectrum to please and provide evidence towards community engagement and commitment towards furthering an end goal. For example when we Release a patch, we make sure the game is completely optimized for near enough 70% or more of our core audience's PCs before release, So we dont get bombarded with negative replies and disrespectful comments.
Basing your development around avoidance of negative input may make you and your community feel good, but how can you be sure what you're doing is really beneficial in the long run? The more time you spending optimizing each patch for the sake of the 70%, the longer the 30% have to wait for you to finally optimize for them.

But I'm sure you did a rigorous cost-benefit analysis to arrive at that 70% target, and keep detailed metrics so you can know how meeting it is affecting your release timeframe...

 
Being part of a team of Indie game developers myself, I call BS on this. here really is no "Stages" towards this, you can improve the quality of the game on any spectrum to please and provide evidence towards community engagement and commitment towards furthering an end goal. For example when we Release a patch, we make sure the game is completely optimized for near enough 70% or more of our core audience's PCs before release, So we dont get bombarded with negative replies and disrespectful comments.

Please, please, PLEASE, stop comparing alpha releases that take hard work and effort to polish, To FTP's half-baked patches where theres no polish. They really are the difference between the sun and moon.
Being the lead designer on a game I can say that yeah, optimizations come AFTER implementation. You can't optimize every placeholder (whic htakes time and resources) if they are planned to be replaced later on.

 
I feel like saying that the game is in "Alpha" Is just a lazy cop out at this point, it's been in "Alpha" for years. How about they move it to beta and straight up make 90% of thier focus bug fixing and optimization already. The game is already lots of fun to play, I think that after they drop the vehicle mods in they should move to BETA!

 
I feel like saying that the game is in "Alpha" Is just a lazy cop out at this point, it's been in "Alpha" for years. How about they move it to beta and straight up make 90% of thier focus bug fixing and optimization already. The game is already lots of fun to play, I think that after they drop the vehicle mods in they should move to BETA!
This isn't true at all though. 7 years in development is an industry standard for building something less complex than 7 Days, from a AAA team with ten times more developers.

How about you compare apples to apples next time. This isn't CoD where they just re-bake the same code every year and release DLC as a new title.

 
I feel like saying that the game is in "Alpha" Is just a lazy cop out at this point, it's been in "Alpha" for years. How about they move it to beta and straight up make 90% of thier focus bug fixing and optimization already. The game is already lots of fun to play, I think that after they drop the vehicle mods in they should move toBETA!
Wow! Intelligent life!

youre not incorrect here

its s a shame how some instantly, after 6 or 7 years now in development, always resort to insulting other people about what they don’t Monique about game development when in fact, this game is incredibly unique in that regard

some still seeit as a prime opportunity to demean others tho and sadly looks like there’s no end in sight to that

 
At this moment, 4201 games are in Early Access on Steam. Guess how many are longer in Early Access than 7dtd.

8
Now do a quick math to find out how many games are less long in EA.

4192
Percentages..?

99.78% are less long in EA

0.22% are longer in EA
But hey, if you think anything is unusual here: You're stupid.

lol

And source btw.
 
Haven't read the whole thread but I just wanted to say that so far I am VERY HAPPY with how A18 runs.

Previous alphas were a lot more laggy and low fps. This Alpha actually runs very well on my i7 3400, GTX 960 and 8Gb RAM.

This with about the same settings as before I can have more zombies on horde night without it stalling or anything.

My graphics settings aren't even that low so I have no idea why it wouldn't run smoothly for anyone else.

Unless you HAVE to have everything maxed, play on a huge map with custom POI's etc, etc.

This coming from Mrs Complain, so.., yeah.., Maybe it's just you... :p

Credit where credit is due, I notice a HUGE improvement.

 
Based on the state of the content and functionality I'd hazard that the game is in Beta.

I think this game does so much, combining soo many types of games into one, that it is incredibly cutting edge. People don't realise the impact of combining a fully destroyable world, physics, crafting, and all the AI and statemanagement going on in the game, into a single game.

This game is pushing some boundaries and that's why it is taking so long.

 
Back
Top