TheNoob
New member
Optimization in 7DTD is average, it's bad and some good. But not ideal.
In blood moon i have 30-40 fps. But before blood moon start i have 59-60 fps (on minimal settings, monitor is 1600x900), and it's uncomfortable when your fps drops sharply to 30-40. Can devs make unusual optimization for blood moon? I have an 1 idea: blocks outside the fog will not be rendered, which will not load the video card. Or, they will be rendered, but in very poor quality.
My pc: AMD Phenom II X6 1035T Processor (6 yards), 8.0 GB RAM, Nvidia GeForce 750Ti.
So, in 20A there will be a multi threaded render (I forgot what it's already called, but it distributes work across processor cores).
Almost forgot, In what alpha the WHOLE code will be redone and finished? Just because of Unity update 7DTD code is old and it's need to be redone.
P.s: I need any commands for optimization (F1 menu), but not those that make the graphics worse, but something passive or something that will not be visible to the eye
In blood moon i have 30-40 fps. But before blood moon start i have 59-60 fps (on minimal settings, monitor is 1600x900), and it's uncomfortable when your fps drops sharply to 30-40. Can devs make unusual optimization for blood moon? I have an 1 idea: blocks outside the fog will not be rendered, which will not load the video card. Or, they will be rendered, but in very poor quality.
My pc: AMD Phenom II X6 1035T Processor (6 yards), 8.0 GB RAM, Nvidia GeForce 750Ti.
So, in 20A there will be a multi threaded render (I forgot what it's already called, but it distributes work across processor cores).
Almost forgot, In what alpha the WHOLE code will be redone and finished? Just because of Unity update 7DTD code is old and it's need to be redone.
P.s: I need any commands for optimization (F1 menu), but not those that make the graphics worse, but something passive or something that will not be visible to the eye