SoulzBaen
Refugee
So, I was streaming 7DaysToDie yesterday, again having the thought that we never see any empty Trader Outposts that we can raid/take over. I remember an overhaul mod(don't remember which one) that had some of the older TO's infested with Zeds and spiders...was really cool. No trader protection, fully destructible/lootable, etc.
I had a thought...
The beginning Trader the starter quest sends you to...once you do enough missions for them to give you Opening Trade Routes...Instead of sending you to another Trader, it sends you to an abandoned/infested Trader compound you have to clear. Fully lootable/destructable...at the end of the clear an option pops up...either summon a Random Trader to the location(arrives and sets up shop 7 days later - fully built/repaired - Trader Protection is the POI/Compound size centered on the trader) or claim it as your own(Destroy or repair at discretion. No Trader protection.) Subsequent Opening Trade Routes from the Starter Trader or from newly established Traders does the same quest line...some higher tier(higher tier mission/clear/zone leans to that Trader having/selling higher tier gear, etc.)
I had a thought...
The beginning Trader the starter quest sends you to...once you do enough missions for them to give you Opening Trade Routes...Instead of sending you to another Trader, it sends you to an abandoned/infested Trader compound you have to clear. Fully lootable/destructable...at the end of the clear an option pops up...either summon a Random Trader to the location(arrives and sets up shop 7 days later - fully built/repaired - Trader Protection is the POI/Compound size centered on the trader) or claim it as your own(Destroy or repair at discretion. No Trader protection.) Subsequent Opening Trade Routes from the Starter Trader or from newly established Traders does the same quest line...some higher tier(higher tier mission/clear/zone leans to that Trader having/selling higher tier gear, etc.)
Last edited by a moderator: