Dunno how to split quotes like you did, have to do it all in one like this
> The game is constantly balanced.
Sure, and that's a good thing. Me personally, I saw the number of zombies roaming around in cities reduced drastically from, I think A15? Back when you still can craft fridges, I don't remember the specific number. I'd prefer that it's sprinting zombies that pick me up but that's small details
> What is so bad about cheesy bases
I didn't say they're bad. I'm saying their existence basically makes the whole zombie AI invalid, and pursuing the dream of people getting swarmed to death by zombies in Blood Moon isn't going to bear fruit. A lot of effort goes to making sure that *this time* the AI won't be fooled, and as of A19 B163, that dream was quashed yet again. As the game progresses, the AI doesn't change their behavior. You get special zombies mixed in sure, but you're still using the same base you used to fend off Day 7 horde, just with concrete and a lot of turrets this time
> cheesy escape vehicle
and here's the thing: despite there being cheesy escape vehicles in the previous versions, you basically don't see YouTubers recommending that. It's not fun to not shoot zombies in your base when the entire point of the game is to, you know, shoot zombies in your base. People don't go around the forums saying "devs hate me! easily clear blood moon with this one weird trick!". Escape vehicles are emergencies, you use them when you can't hold the zombies off anymore. As far as death goes, taking into account your statement that it's "objectively harmless", then what's the problem with escaping such that rocket vultures are needed?
Even looking at the guy who started this, he fought off blood moon as long as he could, only going for the car when he screwed up. As far as I can see, from YouTube to discord convos, people generally play like that, and don't find out about the rocket vultures.
> If players are averse to change
This is a weird stance. People offer feedback because not even a giant megacorporation is an omnipotent being capable of understanding exactly what is objectively the best. Sure you say "our game our rules", then why even bother with discussions in the first place?
Most importantly, laser focusing on "vulture missiles" is a red herring. Vulture missile shows the direction the game is moving, and me, OP, and the guy he quoted dislikes the direction more than the vulture missile itself.
Frankly, we write a lengthy post elaborating on our points instead of simply typing VULTURE MISSILE REEEEE NO BUY because we like the game and want it to improve. What is good being subjective is implied
> So horde base building is generally not that hard, right?
This is exactly it! Building a base is easy! The fact that we have to hop onto our vehicle means something has gone horribly wrong, thus the need to escape.
> Isn't that what we want?
Is that? Because almost every patch I see patch notes describing fixes to some tactics. A19 I believe removes the steep pyramid design
For what it's worth, it feels less of "there are a lot of successful base designs" and more of "there are a lot of successful base designs that get our approval"
This relates to the actual point: the focus on the 7th day horde takes away from the other 6 days. I don't mind a big boss battle every week, but I don't think it should make the other 6 days bland
So is the argument "it's good because it matches the title" or "matching gameplay to title is good"?
Because I'm saying neither is good. Not for the current state of development
Take for example, the 7th day itself. Aside from the red color tint, there's not much happening throughout the day until precisely 22:00 when the horde comes out, the mechanic that is supposed to kill you. I would say it'd have been much more exciting if, say, throughout the day the number of zombies that spawn outdoors increases progressively to signify that yes, today is indeed very dangerous, and the hunt is nigh
The focus on the horde to kill you takes away from the other parts of the game. Of course, I'm not saying that they're not working on other parts of the game, but instead of improving the zombies' AI for the blood moon horde, I'd say that improving on other AIs such as other NPCs (like the bandits they're developing) will yield better results.