PC Open Letter to TFP's...

I endorse this mindset.
Too each their own.  As long as people dont get too attached to any given quirky strategy.  If they cant handle that they shouldnt be playing early access games imo...

 
Last edited by a moderator:
As long as people dont get too attached to any given quirky strategy.  If they cant handle that they shouldnt be playing early access games
I endorse this viewpoint.

(My reply to OP was meant to cut through all of the wailing and gnashing of teeth about "vulture missiles". He used the resources he had to survive. Therefore, win. That is a good mindset and he should embrace it more fully, to include using different resources as situations change.)

 
I'm not talking as a mod, this is just my personal opinion. First of all I think that TFP doesn't really use the difficulty setting to best effect yet, there should for example be automatically less food and ammo available at higher difficulties. But running away in a car, that would only be an option in a hypothetical story mode, which isn't going to happen in this game without much story.

TFP did deliberately remove the strategy of bailing with a 4x4 on horde night, I didn't want to say otherwise. I'm saying that you can't call that a legitimate strategy, it is an exploit, a god mode escape option. Similar to turning on debug mode whenever you feel endangered. 

Why are vehicles in the game? Are you seriously asking that? 🤔

If weapons are more OP than vehicles then why did you have to use a 4x4 on the horde night, you had weapons in your hand? 😉
I can't call that a legitimate strategy??? Seriously? A plan to use a two ton 4 wheel drive vehicle to plow my way through some dead, 200 lb walking (running) corpses???

This game wouldn't exist without zombie movies, and the walking dead tv show, and guess what?

That's always been a legit way to get away from zombies if it's available, and not broke down...

And yeah, I am dead (lol) serious, if I can't use the vehicle that I spent hours of real life time EARNING, as part of my toolkit, then what is the point of having it?

Part of a "hypothetical story mode".....

You mean like being not brain dead and parking it somewhere close by, with the keys in the ignition and full of gas????

I mean, really. If that's your best argument you had better just quit now.

I get to use it all the other times, and run zoms down with it, as it is built to do. But because it's a horde, now it's a conditional god mode cheat??? git outta here.

And btw, I ain't even talking about my horde battle.

I did use the OP weapon in my hand, till I ran it dry, then plan B went into effect, which I wouldn't have used at all if I hadn't fell in the first place.

And somehow I don't feel like TFP not using the basic functions of their game the way they should be used, shouldn't be my problem.

Yes, at higher difficultly levels, there shouldn't be ammo and food laying around, and maybe demo's and vulture missiles should be a thing.

But forcing me to play a specific way, and then changing the rules when I figure out a better way to play ain't cool.

TFP can't balance the game for low FPS though.

I don't say Demandred shouldn't have used the 4x4. His game, he can do whatever he likes, including turning on god mode. This discussion is about what TFP should allow in the game, and allowing exploits because some people play on a weak PC? That would be a silly concept.
Uh, yeah.. NOT a weak PC btw.. I7 7700k (unlocked) Overclocked and water cooled.. Two GTX 1080 Ti's overclocked and also water cooled, running in SLI mode. Game installed on a Samsung Pro nvme 1tb m.2 drive. with 64GB of DDR4 3600mhz ram..

It's piss poor game optimization..

 
Not really, I dont think check boxes and knobs for every aspect of the game is a good thing.

Doing so would make it extremely difficult to create any sense of balance/progression.

I suppose if the game was just an open world sandbox with just a bunch of toys for players to use that might work...who knows, they may add such settings as they get closer to gold.
It's billed as a open world sandbox...With zombies.. And that's all it should be. Now i'm being forced to play in my sand box the way some dictator on high says I should be playing..

 
I generally like that exploits are adressed. 

On the other hand demolishers almost require exploits / specific mono base designs, so they are a flaw in this concept in my opinion. But that's sufficiently discussed elsewhere

 
ok perhaps..u try a lower difficult

in my first game at 7days...iv died 250times (ca. 100x for placing spikes 100x in buildungs 50x falling down)

the game IS HARD at the start...when u dont have a good weapon like a hammer or something u will die..u must have attention and open eyes everywhere

when ur fps drops = lower settings (f8 for fps seeing in game)

"You masochist expert players are all like "git gud noob"" no sir..everybody started little and then grow up

when the game is 2 hard for u, there are a lot of difficults u can choose (iv startet at normal and zombies walking all time) that was good to learn

driving/killing with car or motorbike seems 2 easy...i dont think thats the style of 7days

"""""Uh, yeah.. NOT a weak PC btw.. I7 7700k (unlocked) Overclocked and water cooled.. Two GTX 1080 Ti's overclocked and also water cooled, running in SLI mode. Game installed on a Samsung Pro nvme 1tb m.2 drive. with 64GB of DDR4 3600mhz ram..

It's piss poor game optimization..""""

this is not ubisoft or ea.. they have a budget from milion dollars..and the game cost 70euro..this game is avaible from 6-21euo...and from this >what the game is, its superb

???? > i play on fx8370 16gb ram ssd an xt 5700 xt oc and its full 25-40 fps in 4k mode ultra plus

whats ur fps rate in the game???

 
It's billed as a open world sandbox...With zombies.. And that's all it should be. Now i'm being forced to play in my sand box the way some dictator on high says I should be playing..
...and a tower defense rpg...dont forget about that part too...😅

 
I generally like that exploits are adressed. 

On the other hand demolishers almost require exploits / specific mono base designs, so they are a flaw in this concept in my opinion. But that's sufficiently discussed elsewhere
Mmm, maybe.. I mean honestly, one mans "exploit" is another mans only chance for survival.

Not saying that I have to use vehicles to survive all the time, because I don't.

But to take that option away, just because the devs don't like it is overstepping their bounds.

I paid them to give me a fun open world survival game, not dictate to me how i'm supposed to play in it.

But really, is using a 4x4 or motorcycle a "exploit"? I don't think so.

Is using plates in a way that allows you to make your base hover in mid air, and have zoms fall through the "gap" a exploit? prob so.

 
Mmm, maybe.. I mean honestly, one mans "exploit" is another mans only chance for survival.

Not saying that I have to use vehicles to survive all the time, because I don't.

But to take that option away, just because the devs don't like it is overstepping their bounds.

I paid them to give me a fun open world survival game, not dictate to me how i'm supposed to play in it.

But really, is using a 4x4 or motorcycle a "exploit"? I don't think so.

Is using plates in a way that allows you to make your base hover in mid air, and have zoms fall through the "gap" a exploit? prob so.
I think there is no point in artificially making it impossible. But giving vehicles a (rare) chance for breakdown for instance, why not? 

You can go for it, but there is a slim chance for a breakdown. Sounds good to me. It would be lame and artificial, if vehicles only broke down ob horde night for instance. 

 
ok perhaps..u try a lower difficult

in my first game at 7days...iv died 250times (ca. 100x for placing spikes 100x in buildungs 50x falling down)

the game IS HARD at the start...when u dont have a good weapon like a hammer or something u will die..u must have attention and open eyes everywhere

when ur fps drops = lower settings (f8 for fps seeing in game)

"You masochist expert players are all like "git gud noob"" no sir..everybody started little and then grow up

when the game is 2 hard for u, there are a lot of difficults u can choose (iv startet at normal and zombies walking all time) that was good to learn

driving/killing with car or motorbike seems 2 easy...i dont think thats the style of 7days

"""""Uh, yeah.. NOT a weak PC btw.. I7 7700k (unlocked) Overclocked and water cooled.. Two GTX 1080 Ti's overclocked and also water cooled, running in SLI mode. Game installed on a Samsung Pro nvme 1tb m.2 drive. with 64GB of DDR4 3600mhz ram..

It's piss poor game optimization..""""

this is not ubisoft or ea.. they have a budget from milion dollars..and the game cost 70euro..this game is avaible from 6-21euo...and from this >what the game is, its superb

???? > i play on fx8370 16gb ram ssd an xt 5700 xt oc and its full 25-40 fps in 4k mode ultra plus

whats ur fps rate in the game???
"driving killing seems to easy" ok, then YOU don't do that...simple.

Normal is solid 60 fps at all times...unless there are more than 10 zoms on screen, in any area with more than 1-2 buildings around.

And in the newly redone POI's like crack a book.. my frames dropped to around 25-30 fps. Where you can feel it "drag" when you are trying to move around..

I think there is no point in artificially making it impossible. But giving vehicles a (rare) chance for breakdown for instance, why not? 

You can go for it, but there is a slim chance for a breakdown. Sounds good to me. It would be lame and artificial, if vehicles only broke down ob horde night for instance. 
Yeah, I would  be on board for that as long as it didn't happen all the time, or just on horde night.

Because yeah..crap happens.. spark plugs get fouled, fuel filters plug up, you can get a flat..

That would be a balanced way to do things.

I don't have a problem with solutions as long as they are fair.

 
For early hordes, there are several that are simple to build/use that work fine until the demo zeds show up.

Mind you, I absolutely HATE the digging aspect of the zombies, my opinion is that it's broken the pathing more than

anything else has. 

😛
Outlines the flaws of the current concept pretty well. If there is only very few specific base designs working on demos, thats like a demo specific cheese base. 

Instead of giving u options, demos are taking options from the game. 

Btw my best base design against demos is "no base" design. Just shoot em all while running somewjere in open fields. Works fine, no endless base repairs, no swiss cheese u cannot adequately re-flatten. And if it explodes, it kills his zombie peers instead of your base. 

But no base shouldnt be the best base. It feels wrong being the best option to me apart from specific demo base designs which i don't like. 

As for digging. Digging is okay for me, but the distance zombies can sense you shouldn't be as deep as it is. 

 
As for digging. Digging is okay for me, but the distance zombies can sense you shouldn't be as deep as it is.
Right?? In fact, if I am being a little wuss hiding in a hole making no sound, with no light, or anything else to give me away, they shouldn't be able to find me unless they fall in the hole on top of me. That's something else that bothers me, but I have just been living with it..

Maybe the animals, because I guess they could "Smell" you. but not anything else..

A lot of this game is based on "magic" but c'mon...

There are only a damn few movie monsters that can find you when you are well hidden.

 
I can't call that a legitimate strategy??? Seriously? A plan to use a two ton 4 wheel drive vehicle to plow my way through some dead, 200 lb walking (running) corpses???

This game wouldn't exist without zombie movies, and the walking dead tv show, and guess what?

That's always been a legit way to get away from zombies if it's available, and not broke down...

And yeah, I am dead (lol) serious, if I can't use the vehicle that I spent hours of real life time EARNING, as part of my toolkit, then what is the point of having it?

Part of a "hypothetical story mode".....

You mean like being not brain dead and parking it somewhere close by, with the keys in the ignition and full of gas????

I mean, really. If that's your best argument you had better just quit now.

I get to use it all the other times, and run zoms down with it, as it is built to do. But because it's a horde, now it's a conditional god mode cheat??? git outta here.

And btw, I ain't even talking about my horde battle.

I did use the OP weapon in my hand, till I ran it dry, then plan B went into effect, which I wouldn't have used at all if I hadn't fell in the first place.

And somehow I don't feel like TFP not using the basic functions of their game the way they should be used, shouldn't be my problem.

Yes, at higher difficultly levels, there shouldn't be ammo and food laying around, and maybe demo's and vulture missiles should be a thing.

But forcing me to play a specific way, and then changing the rules when I figure out a better way to play ain't cool.

Uh, yeah.. NOT a weak PC btw.. I7 7700k (unlocked) Overclocked and water cooled.. Two GTX 1080 Ti's overclocked and also water cooled, running in SLI mode. Game installed on a Samsung Pro nvme 1tb m.2 drive. with 64GB of DDR4 3600mhz ram..

It's piss poor game optimization..


We play a fantasy game and there are fantasy creatures that attack your car if you use it. That is legit for fantasy creatures. Who has ever talked about taking that realistic car away from you?  If I remember correctly you were complaining about fantasy creatures attacking your car, right? 😉

The goal is that there is no in-game method on horde night that is effortless. You can drive around with a car, get used to zombies seriously attacking your car. You dig a hole, zombies try to dig to you. You build a horde base, zombies try to tear it down. Maybe in the future there will even be a hotel you can use, but it costs you a lot of money (just a plan TFP talked about that might or might not be developed eventually).

Changing the rules is part of the deal of Early Access. TFP (and other EA developers) continually change them while developing the game and looking for the right mix. If you don't want that, wait for the release of the game.

You play an SLI setup. I hear about problems with SLI even in AAA games, you could try to turn SLI off as an experiment. Strangely a lot of high-end PCs seem to have low FPS with A19 while middle-class machines have no problems at all, even on horde night. One of the likely culprits could be shadows IMHO, try to turn them down on horde night, maybe it works better then.

 
Last edited by a moderator:
We play a fantasy game and there are fantasy creatures that attack your car if you use it. That is legit for fantasy creatures. Who has ever talked about taking that realistic car away from you?
But that's exactly what happens.. Have you watched Vedui's video?

And every fantasy monster has it's counter.

Vampires..Garlic, running water, sunlight, crosses.

Werewolves..Silver in any form.

Zombies...

The Weaknesses of Zombies are head, objects like doorknobs, fences, stairs, etc. For normal zombies UV light. For extraordinary zombies electricity.


 
TFP's get some of the weaknesses right, Light daytime speed (because of UV?) and doorknobs..(for now) And electricity, but everything else is just broken.. Swimming Zombies??? Really?!? I know alot of LIVING people that can't swim FFS..
You can argue it's this, it's that, it's not supposed to be avoidable..Fine
But do it in a legit and fair way.
Even (and especially) little children know when something is fair or not.
And having things swarm your top 3 vehicles like they do in Vedui's video is completely not fair.
The bicycle? sure thing, totally legit. It's slow AF and powered by YOU.
The minibike? Umm, maybe..But will give it a pass, cause they are kinda slow, and not powerful.
The gyro-coptor? maybe when it's running up for takeoff, but after that hell no.
But the V8 powered motorcycle, and 4x4?? gtfo of here.
Someone suggested a debuff, that I think is fair and balanced (and as a paying customer my opinion counts..) have a chance for a breakdown of the vehicles.
The horde goes south (or you are just trying to avoid it) you run to one of the top 3 vehicles climb in and *click* nothing happens because it has degraded through lack of maintenance, or a RNG breakdown, and you are screwed.
Fair. Balanced. Believable..
 



Changing the rules is part of the deal of Early Access. TFP (and other EA developers) continually change them while developing the game and looking for the right mix. If you don't want that, wait for the release of the game.
And BTW, without checking to be absolutely sure, I think 7D2D has the record for being in Alpha the longest of any modern game. could be wrong but still.. 2013??? lmao.

For sure it has memes about how long it has been in development..

Makes for a convenient excuse to be changing the rules all the time (because it's early access) lmao.. Go on now..Git!

Edit: there have only been 6 games IN ALL TIME that have been in development longer..Just checked.

 
Last edited by a moderator:
But that's exactly what happens.. Have you watched Vedui's video?

And every fantasy monster has it's counter.

Vampires..Garlic, running water, sunlight, crosses.

Werewolves..Silver in any form.

Zombies...

The Weaknesses of Zombies are head, objects like doorknobs, fences, stairs, etc. For normal zombies UV light. For extraordinary zombies electricity.


 
TFP's get some of the weaknesses right, Light daytime speed (because of UV?) and doorknobs..(for now) And electricity, but everything else is just broken.. Swimming Zombies??? Really?!? I know alot of LIVING people that can't swim FFS..
You can argue it's this, it's that, it's not supposed to be avoidable..Fine
But do it in a legit and fair way.
Even (and especially) little children know when something is fair or not.
And having things swarm your top 3 vehicles like they do in Vedui's video is completely not fair.
The bicycle? sure thing, totally legit. It's slow AF and powered by YOU.
The minibike? Umm, maybe..But will give it a pass, cause they are kinda slow, and not powerful.
The gyro-coptor? maybe when it's running up for takeoff, but after that hell no.
But the V8 powered motorcycle, and 4x4?? gtfo of here.
Someone suggested a debuff, that I think is fair and balanced (and as a paying customer my opinion counts..) have a chance for a breakdown of the vehicles.
The horde goes south (or you are just trying to avoid it) you run to one of the top 3 vehicles climb in and *click* nothing happens because it has degraded through lack of maintenance, or a RNG breakdown, and you are screwed.
Fair. Balanced. Believable..
 
Looked at the video. Very funny.

Sadly he never tried to get off the bike before there were too many and shoot them down, then drive off again. Just driving straight did not keep him safe and that is a good thing. Gameplay and fun is more important to the developers than realism. 7D2D is NOT a simulation, if you want to play one you need to look for a different game.

Maybe one could make a racing circuit with a few shotgun or SMG turrets along the way to shoot off the birds. And gates with electrical fences just slightly above the car to grill the birds and slow them down. I think I'll have to try this, might be lots of fun. Would certainly be one of the biggest and most mobile horde bases ever in existence.

By the way, the weakness of the birds, if you are asking, is their low hitpoints, excellent fodder for smg turrets I think.

 
Last edited by a moderator:
Sadly he never tried to get off the bike before there were too many and shoot them down, then drive off again. Just driving straight did not keep him safe and that is a good thing. Gameplay and fun is more important to the developers than realism. 7D2D is NOT a simulation, if you want to play one you need to look for a different game.
Wouldn't matter if he got off then killed them or not, they just insta spawn right back in full force.

You know what makes for good game play and fun? Having a challenge you can beat in a fair way if you are smart and good enough.

Never asked for a simulation, just want a balanced challenge without stupid game breaking mechanics.

They got their name on point though, cause they are pimping fun out on the street corner with a black eye with some of this stuff.

And your racetrack idea would be a exploit btw...jus saying.

 
Last edited by a moderator:
Wouldn't matter if he got off then killed them or not, they just insta spawn right back in full force.

You know what makes for good game play and fun? Having a challenge you can beat in a fair way if you are smart and good enough.

Never asked for a simulation, just want a balanced challenge without stupid game breaking mechanics.

They got their name on point though, cause they are pimping fun out on the street corner with a black eye with some of this stuff.

And your racetrack idea would be a exploit btw...jus saying.
How do you know they insta spawn? In the video it took some time until the birds had their full force back.

Well, I assumed you had beat the challenge with your horde base just good (with the small nitpick of having no horde night entrance). But then made a small mistake and fell down. But now you want to be safe and dandy even if you make a mistake. Where is the challenge then? How is it fair that the horde can't even get you when you fall down?

My racetrack idea is not an exploit. In no way am I making use of any glitches or faulty AI behaviour. It is smart and I'm rather proud of having thought it up, if I may brag a little. 😇

PS: In one of the previous post I see that I sloppily called driving with the 4x4 on horde night an exploit. Which strictly speaking isn't correct. It is an OP strategy, one that should not be possible, but not an exploit.

 
Last edited by a moderator:
How do you know they insta spawn? In the video it took some time until the birds had their full force back.

Well, I assumed you had beat the challenge with your horde base just good (with the small nitpick of having no horde night entrance). But then made a small mistake and fell down. But now you want to be safe and dandy even if you make a mistake. Where is the challenge then? How is it fair that the horde can't even get you when you fall down?

My racetrack idea is not an exploit. In no way am I making use of any glitches or faulty AI behaviour. It is smart and I'm rather proud of having thought it up, if I may brag a little. 😇

PS: In one of the previous post I see that I sloppily called driving with the 4x4 on horde night an exploit. Which strictly speaking isn't correct. It is an OP strategy, one that should not be possible, but not an exploit.
Some time?? like 5 seconds dude..

And no, you are putting words in my mouth. If I am dumb, and don't have a top tier vehicle nearby, to make a frantic puss boy escape in if i fall into the midst of them... then that's tough titty for me.

like someone was saying (I forget who) that they had died because they had left their first aid at home... And I'm like yeah? So?

Because I ALWAYS have first aid on me.. It's called planning..

Reason I survived my f'up is because I PLANNED AHEAD... I parked the 4x4 there for a reason..

And yes, it is a exploit. You are keeping them from killing you, just like driving away in the first place...

If I can't drive away, you can't have electric wires and turrets keeping you alive while you are driving, because it shouldn't be possible...lmao

You have to stand your ground and fight from a tower defense or it's a exploit that shouldn't be allowed..

See how that works?? You think of a idea to keep you alive, and someone takes it away.

Now give me credit on that point, cause you know i'm right.

And besides that, Glock9 who IMHO is one of the best 7D2D players around, did exactly the same thing I did when one of his hordes went south.. In fact I have seen him do it multiple times..

 
Some time?? like 5 seconds dude..

And no, you are putting words in my mouth. If I am dumb, and don't have a top tier vehicle nearby, to make a frantic puss boy escape in if i fall into the midst of them... then that's tough titty for me.

like someone was saying (I forget who) that they had died because they had left their first aid at home... And I'm like yeah? So?

Because I ALWAYS have first aid on me.. It's called planning..

Reason I survived my f'up is because I PLANNED AHEAD... I parked the 4x4 there for a reason..

And yes, it is a exploit. You are keeping them from killing you, just like driving away in the first place...

If I can't drive away, you can't have electric wires and turrets keeping you alive while you are driving, because it shouldn't be possible...lmao

You have to stand your ground and fight from a tower defense or it's a exploit that shouldn't be allowed..

See how that works?? You think of a idea to keep you alive, and someone takes it away.

Now give me credit on that point, cause you know i'm right.

And besides that, Glock9 who IMHO is one of the best 7D2D players around, did exactly the same thing I did when one of his hordes went south.. In fact I have seen him do it multiple times..
If you mention numbers, at least make sure they are correct, dude. In the video at 5:19 the first bird arrives and it took until maybe about 5:38 for the full group of birds to arrive. Notice that at this moment, after 19 seconds, he has just lost 4 measly hitpoints. It takes until 5:49 before he really gets into trouble and loses massively HP.

I don't know which words I put into your mouth. I see it as a mistake to fall down. It is also my opinion that using the 4x4 ín A18 and before was just too safe, whether you use it the whole night or as a whimpy escape vehicle. Where is the need to build a horde base if you instead can just drive around and be totally safe? Where is the danger? Where is the effort? Where is the smallest difficulty in driving around if the hordes can't reach or attack you?

I'll try to explain the difference between 4x4 (in A18) and my race track idea:

You could drive the vehicle with absolutely no danger, no effort and no ammo consumption and avoid the horde.

The race track idea likely needs at least 3-5 stations on the track with traps and turrets. So you need to build the stations, make a racetrack you can follow in the night and remove obstacles. That is the effort. The danger might be if you lose orientation and need more than 20 seconds to get to the next station. I don't know, has to be tested. And you have ammo consumption to feed all those SMG turrets.

The thing is, if building this track should proove too easy and the danger trivial (i.e. my idea works too good) TFP may balance further to make this race track not work anymore. But my interest in this idea is only there if it isn't too easy anyway, so I'm perfectly fine with that idea getting patched away or as you call it "taken away".

I don't really care what Glock9 does, and I already mentioned that I don't care if you drove away on horde night in your recent game. I don't care whether you turn on god mode in the future or mod A19 so that you still can drive away in your car free from vultures. I care that the vanilla unmodded game is eventually balanced so that all the options on horde night have advantages and disadvantages. I want those vultures to attack vehicles.

 
Back
Top