bdubyah
Hunter
- Version
- 2.5b32
- Platform
- Windows
This is a modding related report, but I have a perk using
and for some reason in a P2P game a user that has this perk reported that every time they get hit it damages their allied players as well as the enemy who hit them, even those allies who are really far away. I don't have a way to test myself on a dedicated server but I feel like if it was an issue there I would've gotten a report by now as I've had this perk for a while now. Buffs.xml states that "target="other" is the entity that last attacked you." so I have no idea why it would affect other players who aren't around when the perked player gets hit. So just wondering if this is expected behavior or not. I will probably find another way to accomplish this but figured I'd report it anyway, just to se..
XML:
<effect_group>
<requirement name="HasBuff" buff="buffPAset"/>
<requirement name="ProgressionLevel" progression_name="perkPowerArmorReflect" operation="Equals" value="1"/>
<triggered_effect trigger="onOtherAttackedSelf" action="ModifyStats" target="other" stat="Health" operation="subtract" value="25"/>
</effect_group>
- Reproduction Steps
- Have a perk using onOtherAttackedSelf target="other" and see if it fires correctly in P2P.
- Link to Logs
- https://pastebin.com/
- Link to Screenshot/Video
- https://www.youtube.com/