one set of "plain" armour please

Just one mod slot per piece, regardless of quality level 🫤
When did it change? Quality 4 or 5 should have 2 mod slots, and quality 6 should have 3.

But people keep on making claims about magical bonuses? I don't get that. If you had to run a mile 3 different ways, which do you think would be fastest? wearing no shoes? wearing clogs? or wearing sneakers? Do you think you'd be able to harvest plants better if you had gardening gloves? Or better with oven mitts? do you think you'd be less likely to suffer from a concussion if you were wearing a baseball cap? or with a helmet?

Anywho, no worries either way. I wouldn't complain if they introduced a primitive medium and a primitive heavy armor to be honest. bring back the old leather and scrap iron for that.
 
When did it change? Quality 4 or 5 should have 2 mod slots, and quality 6 should have 3.

But people keep on making claims about magical bonuses? I don't get that. If you had to run a mile 3 different ways, which do you think would be fastest? wearing no shoes? wearing clogs? or wearing sneakers? Do you think you'd be able to harvest plants better if you had gardening gloves? Or better with oven mitts? do you think you'd be less likely to suffer from a concussion if you were wearing a baseball cap? or with a helmet?

Anywho, no worries either way. I wouldn't complain if they introduced a primitive medium and a primitive heavy armor to be honest. bring back the old leather and scrap iron for that.

Some of the perks make sense, like run faster with athletic shoes. But things like better gas mileage if you wear these gloves, or better prices if you wear this hat don't make any non-magical sense. I think the slot change came with 2.0. My preference would be that armor is armor. Light armor you're fast and nimble, but not so well protected. Heavy armor, slow but tanky. Like it used to be. Some of the new armor looks better, but they should have kept the old armor stats.
 
Some of the perks make sense, like run faster with athletic shoes. But things like better gas mileage if you wear these gloves, or better prices if you wear this hat don't make any non-magical sense. I think the slot change came with 2.0. My preference would be that armor is armor. Light armor you're fast and nimble, but not so well protected. Heavy armor, slow but tanky. Like it used to be. Some of the new armor looks better, but they should have kept the old armor stats.
just pushing back slightly. The economy is basically barter, with each vendor setting prices. Are you suggesting that someone who looks more intimidating/better looking wouldn't get slightly better prices? We already have a perk that adjusts the prices, so why wouldn't how someone looks effect it as well?

I think the only 1 that makes the least sense to me is the double skill point from wearing a piece of chest armor.
 
You didn't know that the Nerd Armor includes an Adderall Drip as standard?
makes perfect sense now. i stand corrected lol
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man the more i think about it.

a set of quality 6 primitive armor, heavy armor plates and maxed out light armor just might actually give you the tankiest armor(not counting for status effect negation. I'll have to play with that.
 
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