PC One Last Hoorah!

Awesome post, EasyPeasy.

I agree with you and with the list SylenThunder posted. This game is, at it's heart, about survival. The introduction of things like electricity, helicopters and the mega-Jeep seem to take things too far into the opposite direction of the games theme for me.

I love the need to scrounge for everything. I love that you need to seriously think before you unleash your gun on a hoard because the noise will just attract more zombies. I love all the things that make survival in this game truly challenging and I don;t want those A16 additions that infringe upon this domain.

Yes, please throw in the POI's, please add the new Z skins - those things are awesome and just add to the flavour of the game but I'd be really happy if that was, as you suggest, the last update we receive. 7DTD is unlike any other game in it's genre in its use of survival and crafting and I'd love it to stay like this. I'm an Xbox player and am fortunate enough to have never suffered an MD5 error (touch wood). I play a lot of single player 7DTD so typically enjoy very stable games. I get that there are people who love playing Multiplayer but, for me, this game has everything I need and the isolation of playing alone makes the survival aspect that much deeper.

 
The Entire Navezgane Map. Departure in the Southeast, and theres still an open spot in the Southwest, don't know if it's been revealed or not, but it's definitely another square for a city. With the new POI's so random gen maps benefit from new structures, that would make the variations even better.

Paint, and other structures limited to Creative only to be available in a regular game. I know it's not high on the list on probably the majority of players, but I love the opportunity to be creative with the structures I build. As is, I've had to use alternative methods to create the effect I want, but it comes with a cost. The ability to craft the structures we simply can't get outside of creative would be awesome, but being able to paint would mean I could truly make my base structurally strong, but visually how I want it. If not paint, then concrete that can be different color like the white and peach adobe blocks.

As for an actual feature, I would like some form of random gen preview, or an actual ability to select options for said map. While I love the exploration aspect, I've abandoned games once I learned they were rather empty. I don't want a map with 90% water and comprised of 4 ways. But I also learned with my current random gen that I don't actually need 12 towns either. But a more consistent random world would be ideal. Now if we could manipulate the biomes to generate more or less what we want, that would definitely be a feature I think would make almost everyone happier.

Better A.I. wouldn't have me arguing at all either. To be honest, I would love improved controls on aiming, and definitely the various zombie types we miss out on.

But health bars? Floating markers? The additional vehicles, one which flies??Great way to break immersion. Have they forgotten it was a survival/crafting game, and that's why people loved the game? We play 7 Days to Die, not 7 Days to GTA.

They can keep electricity. As it is, I can't even use the Light Switch 2 as they'll cause my game to crash. I actually thought my Navezgane game was unplayable until I learned otherwise. So no thanks, if a simple light switch can't work properly, no way electricity will ever work on console. It actually makes me sad that the simple light switches causes issues, loved how my base looked with them installed.

But most importantly, the game needs to continuously emphasize the survival aspect combined with crafting. This is the games biggest asset and appeal in my opinion. I haven't even had any urge to play any other game since I started playing couple months ago. My only regret was not trying it when I got it in a Telltale bundle back in October.

 
Awesome post, EasyPeasy.I agree with you and with the list SylenThunder posted.
Thank you. :)

This game is, at it's heart, about survival. The introduction of things like electricity, helicopters and the mega-Jeep seem to take things too far into the opposite direction of the games theme for me.
I love the need to scrounge for everything. I love that you need to seriously think before you unleash your gun on a hoard because the noise will just attract more zombies. I love all the things that make survival in this game truly challenging and I don;t want those A16 additions that infringe upon this domain.

Yes, please throw in the POI's, please add the new Z skins - those things are awesome and just add to the flavour of the game but I'd be really happy if that was, as you suggest, the last update we receive. 7DTD is unlike any other game in it's genre in its use of survival and crafting and I'd love it to stay like this. I'm an Xbox player and am fortunate enough to have never suffered an MD5 error (touch wood). I play a lot of single player 7DTD so typically enjoy very stable games. I get that there are people who love playing Multiplayer but, for me, this game has everything I need and the isolation of playing alone makes the survival aspect that much deeper.
Yeah, I'm pretty much on board with everything you're saying. It is all about the survival! And, to be honest, as I was watching Joel's previews of alpha 17 and going from one video to the next it kept looking less and less like a survival game to me. I'm not a fan of the big red bouncy exclamation marks or health bars at all personally, and all the new vehicles don't necessarily fit the theme of the game either as you said yourself and instead just look kinda wacky.

The new jeep for example, that thing is basically a fortress on wheels! Gas that monstrosity up and you'll never have to worry about hoard nights again. The new motorcycle however looks pretty cool, but like, Nicholas Cage in Ghost Rider cool! I wouldn't be surprised if it spits fire and turns your head into a flaming skull every time you ride it. I mean, at this point it might as well right. The gyrocopter on the other hand just reminded me of Far Cry 4. Yup, that's all I can say about that really. It looks like it'll make a great tool to evade the hordes, though! Similar to the jeep. (Take that hoards!) I think the only vehicle that I did like was the regular Sedan because that actually went well with the theme of 7 Days To Die and seemed more plausible and realistic.

Side Note:

I feel completely removing the plains and maple forrest biomes was a little much, too. But either way I'm sure A17 will be great on PC! I hope it goes well for them and people love all the new content. I don't know if these changes and additions are things PC gamers asked for but from what I can gather they seem to be into it, so it's all good I guess. If none of that stuff ever made it's way onto consoles though I wouldn't mind at all. Just sayin'.

 
Thank you. :)


Yeah, I'm pretty much on board with everything you're saying. It is all about the survival! And, to be honest, as I was watching Joel's previews of alpha 17 and going from one video to the next it kept looking less and less like a survival game to me. I'm not a fan of the big red bouncy exclamation marks or health bars at all personally, and all the new vehicles don't necessarily fit the theme of the game either as you said yourself and instead just look kinda wacky.

The new jeep for example, that thing is basically a fortress on wheels! Gas that monstrosity up and you'll never have to worry about hoard nights again. The new motorcycle however looks pretty cool, but like, Nicholas Cage in Ghost Rider cool! I wouldn't be surprised if it spits fire and turns your head into a flaming skull every time you ride it. I mean, at this point it might as well right. The gyrocopter on the other hand just reminded me of Far Cry 4. Yup, that's all I can say about that really. It looks like it'll make a great tool to evade the hordes, though! Similar to the jeep. (Take that hoards!) I think the only vehicle that I did like was the regular Sedan because that actually went well with the theme of 7 Days To Die and seemed more plausible and realistic.

Side Note:

I feel completely removing the plains and maple forrest biomes was a little much, too. But either way I'm sure A17 will be great on PC! I hope it goes well for them and people love all the new content. I don't know if these changes and additions are things PC gamers asked for but from what I can gather they seem to be into it, so it's all good I guess. If none of that stuff ever made it's way onto consoles though I wouldn't mind at all. Just sayin'.
The health bar stuff I personally not looking forward to and will go into the files and turn it off. But that is just me, unfortunately if that makes it to console I will not be able to get into the files to turn it off. Oh well I guess.

As far as some of the other stuff keep in mind the size of the pc maps are way bigger and most seeds on rwg have around 50 plus towns/cities. Then pc multiplayer at least the sub servers I play on normally has between 10 to 20 people on the sever around the clock. So with bigger maps and more people the Jeep will allow for at least 2 people to ride together maybe even use it to attack someone else base. It should have more storage so it allows you to load a little more so you can venture out more and such. I'm sure the Jeep isn't going to be op or anything so it to should balance out. Also with the bandits being added it isn't only zombies and other players to worry about. So that survival will still be in it minus the health bar. But this all fits in pretty good for the pc side not so sure as of yet if it fits for console. Will wait and see what all else they will be able to do with console then decide I guess.

 
As someone who's played extensively on console, and pc. I wouldn't mind seeing going over to console:

The core talent changes

Paint, and block rotation additions

The newly skinned zombies

Distant poi

Screamer changes because screamers are now greater than horde nights

the rest of A16 is a buggy mess, and really needs a lot of fine tuning. Electricity causes huge lag and can corrupt chunks, traps are way to op (i mean, comeon turrets against 8 zombies a wave? and the AI seems to be 20x worse on pc (in multiplayer, they hit you from 3 meters away, and run in circles, sometimes away from you)

- - - Updated - - -

The health bar stuff I personally not looking forward to and will go into the files and turn it off. But that is just me, unfortunately if that makes it to console I will not be able to get into the files to turn it off. Oh well I guess.
As far as some of the other stuff keep in mind the size of the pc maps are way bigger and most seeds on rwg have around 50 plus towns/cities. Then pc multiplayer at least the sub servers I play on normally has between 10 to 20 people on the sever around the clock. So with bigger maps and more people the Jeep will allow for at least 2 people to ride together maybe even use it to attack someone else base. It should have more storage so it allows you to load a little more so you can venture out more and such. I'm sure the Jeep isn't going to be op or anything so it to should balance out. Also with the bandits being added it isn't only zombies and other players to worry about. So that survival will still be in it minus the health bar. But this all fits in pretty good for the pc side not so sure as of yet if it fits for console. Will wait and see what all else they will be able to do with console then decide I guess.
I hate to break it to you, but most public mp have vehicles disabled because of the issues that arise (missing, dropping through landscape, losing permissions ect) Alpha 16 has been the slowest for MP that I've experienced both due to the new mp issues and the length of the dev cycle. Really crossing my fingers for unity 2018!

 
As someone who's played extensively on console, and pc. I wouldn't mind seeing going over to console:
The core talent changes

Paint, and block rotation additions

The newly skinned zombies

Distant poi

Screamer changes because screamers are now greater than horde nights

the rest of A16 is a buggy mess, and really needs a lot of fine tuning. Electricity causes huge lag and can corrupt chunks, traps are way to op (i mean, comeon turrets against 8 zombies a wave? and the AI seems to be 20x worse on pc (in multiplayer, they hit you from 3 meters away, and run in circles, sometimes away from you)

- - - Updated - - -

I hate to break it to you, but most public mp have vehicles disabled because of the issues that arise (missing, dropping through landscape, losing permissions ect) Alpha 16 has been the slowest for MP that I've experienced both due to the new mp issues and the length of the dev cycle. Really crossing my fingers for unity 2018!
???? What point was you trying to make? I play both I know the issues that go on. I do think you missed the point of what we was talking about. The part of not feeling like a survivor game and such. Anyway, yeah I can't wait for the unity update and see how good things will do compared to how they are now.

 
The magic of 7DtD is the suspense and tension. I've never played a game that had me on edge so much. Its wonderful and even though they are not the best looking zombies they might be the scariest I've ever faced. Whoever did sounds is a true artist.

Most of the new stuff just seems in the wrong genre honestly. I bought this game because I thought it was the most faithful to simulating an apocalyptic scenario and a helicopter and turrets just zap me out of that mindset instantly.

Generators are fine and definitely something survivors would have to adapt to but I was kind of underwhelmed by the traps.

Paint is a definite, if I was in the apocalypse and my major needs were met I'd try to live comfortably if not lavishly.

Skyscrapers and distant POI's seem amazing even if you can only render one floor at a time lol.

AI needs improving big time though. The moment I figured out I could just dig a hole and have zero worries the game became a game and stopped being an experience for me.

If that's the case there should be dozens if not thousands of survivors building tunnel networks and surviving the apocalypse.

 
As someone who's played extensively on console, and pc. I wouldn't mind seeing going over to console:
The core talent changes

Paint, and block rotation additions

The newly skinned zombies

Distant poi

Screamer changes because screamers are now greater than horde nights

the rest of A16 is a buggy mess, and really needs a lot of fine tuning. Electricity causes huge lag and can corrupt chunks, traps are way to op (i mean, comeon turrets against 8 zombies a wave? and the AI seems to be 20x worse on pc (in multiplayer, they hit you from 3 meters away, and run in circles, sometimes away from you)
Ah, yes! The new talent changes is another good one. Just those five things alone would make a fantastic update as far as I'm concerned, honestly. If of course you throw in all the updated and rebalanced heatmap and gamestages too! The new zombie skins however, I'm not too bothered about personally but if the developers could make that possible on console's regardless I won't complain. ;)

I don't play on PC so I don't know what works and what doesn't. It's interesting to have a little more insight, though. Cheers.

 
Anyone know if they plan on making any changes to how water behaves? I would love to build a viable Base on the water. Would also love to see changes on how fire works. Set a zombie on fire with a torch and have it do significant damage and spread to other zombies nearby.

 
Set a zombie on fire with a torch and have it do significant damage and spread to other zombies nearby.
Yeah, or maybe they could have molotovs made out of one glass jar, one scrap of cloth, tallow, and gasoline. That would be one hell of an early game grenade.

 
Most of pc alpha 16 is desperately needed.

Reasons:

1.The standard poi's we get now grow old fast and lack any real challenge

2. The inability to paint makes patching up pre fabs imposimpossible at times without the building looking right. Paint also greatly enhances creativity on builds.

3. New zombie types because the lack of military zombies at military poi's is just weird, among other things.

4. While I'd be fine without most of the electricity stuff, I still want sentry turrets to place along my base.

5. The improved night vision from pc is desperately needed. The green grainy poo goggles we have now are borderline unusable.

6. We need the compound bow and/or better crossbow sights.

There might be more but this is what I got for now.

 
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