toores
New member
I would also like having "hud options". Turn every single element on/off separately.
If TFP add finding watch and compass (which would be awesome) the they will appear after finding them - or will appear on the menus after finding them if the hud elements are turned off.
Edit:
I would go (like Guppycur said) with the stuff you feel. I would add though that i feel temperature as well.
Of course xp bar in not needed, but some might play the game for other reasons..
And as far as harvesting numbers go, they are useful only as long as we have broken system that you will get more resources with lower tools because you can hit more times..
Oh, and i personally would remove the "zombies start/stop running" sound from the game.
And while thinking about it, i wouldn't mind only hunger and thirst icon (no bar) as long as it wouldn't appear so late as 25%. If it would go 50% almost transparent to 0% opaque i'd be happy. (honey should only have curing effect - you can't consume it with full hunger and you can't see if you're full...)
If TFP add finding watch and compass (which would be awesome) the they will appear after finding them - or will appear on the menus after finding them if the hud elements are turned off.
Edit:
I would go (like Guppycur said) with the stuff you feel. I would add though that i feel temperature as well.
Of course xp bar in not needed, but some might play the game for other reasons..
And as far as harvesting numbers go, they are useful only as long as we have broken system that you will get more resources with lower tools because you can hit more times..
Oh, and i personally would remove the "zombies start/stop running" sound from the game.
And while thinking about it, i wouldn't mind only hunger and thirst icon (no bar) as long as it wouldn't appear so late as 25%. If it would go 50% almost transparent to 0% opaque i'd be happy. (honey should only have curing effect - you can't consume it with full hunger and you can't see if you're full...)
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