PC On Screen Indicators and the HUD

On Screen Indicators and the HUD

  • The way the HUD currently works is fine and no dev time should be devoted to it.

    Votes: 0 0.0%
  • The Basics (Defined in OP) should always be on the main screen for easy reference at all times.

    Votes: 1 100.0%
  • Same as Option 2 except the Compass, Time, and Date shouldn't appear until those items are possessed

    Votes: 0 0.0%
  • Temperature should be moved to the Basics and should always be on the main screen.

    Votes: 0 0.0%
  • The Extras (Defined in OP) would be better without the Block HP and Upgrade/Downgrade arrow.

    Votes: 0 0.0%
  • The Basics should all be removed and players should rely only on The Extras and in-game cues

    Votes: 0 0.0%
  • The Basics and The Extras should all be removed and players should rely only on in-game cues.

    Votes: 0 0.0%
  • I am excited about the new XP bar for Alpha 17

    Votes: 0 0.0%
  • I am against the new XP bar for Alpha 17

    Votes: 0 0.0%
  • Other (Explain Below)

    Votes: 0 0.0%

  • Total voters
    1
I would also like having "hud options". Turn every single element on/off separately.

If TFP add finding watch and compass (which would be awesome) the they will appear after finding them - or will appear on the menus after finding them if the hud elements are turned off.

Edit:

I would go (like Guppycur said) with the stuff you feel. I would add though that i feel temperature as well.

Of course xp bar in not needed, but some might play the game for other reasons..

And as far as harvesting numbers go, they are useful only as long as we have broken system that you will get more resources with lower tools because you can hit more times..

Oh, and i personally would remove the "zombies start/stop running" sound from the game.

And while thinking about it, i wouldn't mind only hunger and thirst icon (no bar) as long as it wouldn't appear so late as 25%. If it would go 50% almost transparent to 0% opaque i'd be happy. (honey should only have curing effect - you can't consume it with full hunger and you can't see if you're full...)

 
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I really like Royal's HUD, but in-game toggles for everything would be fine. The toggle bit is important in case you change your mind.

 
The Extras! All the way...

Can't have to much information... ever...

The only thing that limits the onscreen HUD for me, is when I can no longer see the actual game (oversold it for the effect ;) ).

 
Every poll ever done has it's set of critics that would do it totally differently. Don't like any of the options? Then vote other and describe your ideal set up. 10 is the max limit on polls.
Honestly the poll isnt very well setup, its not a situation of being a "critic".

( A poll is a tool, not a painting, its simply good or not by how well it works )

You need to separate and make clear the choices, and you are lumping things together and making it confusing.

The way he suggested is much more clear and will give a more accurate result.

You essentially want to know, do you like it as is and feel no changes need to be made?

IF changes need to be made, which ones?

If you need to make a single poll for the "always on" elements like HP/Stamina/Tool bar, and then another for the situational things like Block Health/Upgrade/Downgrade it would be more clear and accurate.

 
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The thread may have been ressurected but it's still relevant (and I didn't get to vote).

While I would like as fewer things as possible in the HUD, it's way more annoying to have to open a menu to check on vital info. Here's a nice HUD btw from "The Forest", contains a lot of info, depicted nicely in a small space.

180px-HUDnormal.png


 
Honestly the poll isnt very well setup, its not a situation of being a "critic".
( A poll is a tool, not a painting, its simply good or not by how well it works )

You need to separate and make clear the choices, and you are lumping things together and making it confusing.

The way he suggested is much more clear and will give a more accurate result.

You essentially want to know, do you like it as is and feel no changes need to be made?

IF changes need to be made, which ones?

If you need to make a single poll for the "always on" elements like HP/Stamina/Tool bar, and then another for the situational things like Block Health/Upgrade/Downgrade it would be more clear and accurate.
Hmmph. If you're going to bump a nearly year old thread, at least bump the cool one.

On Screen Indicators and the HUD Part II

 
ideal setup (in my opinion) as i stated allready in the diary
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Left Red = health bar

Right Brown = food Bar

Center Blue to Red = world Temperature and maybe core temperature (Wandering dots on the scale)

The blues can be placed both ways but i would say Left = Stamina (so next to health) and right = Water (so next to Food)

And the time should be changed as on the Picture

XP bar is useless, its Arcade Clutter that dont fit to the game in my opinion

btw: i voted 2, 4 and 9
I am not saying I could do it better.

But to be honest, imo this HUD looks super ugly and amateuristic.

Also, if I would see this for the first time I won't get at all what is going on.

PS: I love the EXP bar. ;-)

 
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