PC Old colors

SussyBalzzz

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Hello, I recently started an alpha 16.4 world since I got pretty bored of V1.0. I found myself extremely excited as I loaded into the world. It might slightly be because I'm a nostalgia Andy, but mostly because of how the game looked and felt in this older alpha. As I loaded into the world I caught the eye of a vast amount of trees varying in color, plant fibers on the floor also varying in color, and a sloped realistic terrain.

What happened to all this? What happened to the birch trees or the red leaf trees. In the latest version of the game, I fail to notice any color and the game feels dull and grey. The performance and fps is fairly good for all these textures, even on an old laptop. Thats why I fail to understand why all these things were removed. I feel as the fun pimps are streamlining the game too much just to get a finished result. Its missing the soul. Its missing the color. Does anyone else feel this way? If not I recommend you go and try out the older alphas. Fun pimps, make the nature look fun to traverse again. Not just a sad soulless walk to get back to the trader.

 
What happened to all this?
Unity asset store placeholders slowly being replaced with original models and textures and...stuff?

I don't know. That's just a guess. I'm impressed at the inception and arc of the game, regardless, if no one else is. It's one thing to say you're going to make a game and quite another actually to do it, going through all the trial and error TFP obviously have gone through since that Thanksgiving dinner table conversation roughly a decade ago.

Kudos to them and may all our Pimp Dreams come true now that they're an established studio. Personally, I'd like to see more in the way of TFP team originality in future games. Influences are great, but we eventually grow beyond them. ;)

 
Note that said there will be new tree models in 2.0, though I don't know if there will be different color leaves.

 
Unity asset store placeholders slowly being replaced with original models and textures and...stuff?

I don't know. That's just a guess. I'm impressed at the inception and arc of the game, regardless, if no one else is. It's one thing to say you're going to make a game and quite another actually to do it, going through all the trial and error TFP obviously have gone through since that Thanksgiving dinner table conversation roughly a decade ago.

Kudos to them and may all our Pimp Dreams come true now that they're an established studio. Personally, I'd like to see more in the way of TFP team originality in future games. Influences are great, but we eventually grow beyond them. ;)
I guess its just game development stuff I dont understand. I agree the Fun Pimps have gone along way, but the game still just feels dull to me.

Note that said there will be new tree models in 2.0, though I don't know if there will be different color leaves.
Sweet, looking forward to it!

 
the game still just feels dull to me
Maybe a little too long in the oven? I understand the difficulty of "landscaping" a fully destructible, voxel game world with "random" world generation, but do hope some...variety...can be reintroduced in the near future.

New tree models sound great, especially if they're in the snow biome, but -- personally -- I don't think handcrafted worlds can ever be rivaled by "procedurally generated," "RWG," computer alogorithms. Call me crazy...or anti-transhumanist, because I am. In fact, I found the "Jeffelon Zuckergates Estate" the most hilarious play on words (or, actually, names in this case) I've seen lately. In fact, I'm still laughing about that. Ohmigoodness....

 
Maybe a little too long in the oven? I understand the difficulty of "landscaping" a fully destructible, voxel game world with "random" world generation, but do hope some...variety...can be reintroduced in the near future.

New tree models sound great, especially if they're in the snow biome, but -- personally -- I don't think handcrafted worlds can ever be rivaled by "procedurally generated," "RWG," computer alogorithms. Call me crazy...or anti-transhumanist, because I am. In fact, I found the "Jeffelon Zuckergates Estate" the most hilarious play on words (or, actually, names in this case) I've seen lately. In fact, I'm still laughing about that. Ohmigoodness....
I agree that random generation cannot (currently) rival a hand crafted map, and probably won't for a long time.  However, you can still get some interesting maps with random generation.  However, RWG is intentionally limited in options so it is easy to use for everyone.  But third party map generation can give you some really great maps with unique features.  Still nothing like a nice have crafted map, but far faster and easier to create.

 
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