Old 7 days athmosphere

Not just the sounds but even the muted colors and lighting just brought a sense of dread that added to the creepy atmosphere....Wish they could recapture that vibe again. Too many sunny happy days as it is now...lol
 
Not just the sounds but even the muted colors and lighting just brought a sense of dread that added to the creepy atmosphere....Wish they could recapture that vibe again. Too many sunny happy days as it is now...lol
I had the game since alpha 11 and didn't get into it until alpha 19 when that dreary filter got removed, I couldn't stand it for more than 5min.

I still dislike the burnt & wasteland look and would never build a home base there.
 
Not just the sounds but even the muted colors and lighting just brought a sense of dread that added to the creepy atmosphere....Wish they could recapture that vibe again. Too many sunny happy days as it is now...lol
A17-18 was the period where this game really got its hooks into me and into modding. These versions were pre Microsplat and the shader could be modded. I had zero clue about custom biomes or height map making and by the time i did, Microsplat came in and both unlimited biomes and shader modding were gone gone. The trees and the effects you could add, it was unlimited combinations for biomes, you could make any biomes look vastly different.

Im seriously considering going back just for a set of maps for the classic overhauls from that time, I know exactly the creepy vibe everyone is talking about, and Ive learned enough now to pull it off.

While it means i can go back with all the old assets and mods i saved, it means doing all that stuff plus POIs in the old editing system. If you want to see how far the Vanilla editors have come, try that lol.

Its apples and oranges almost at this point. I agree those elements are all gone, but I dont know I would go back, its a different game sure, but I love the POI system now, its day and night really. Still would be fun to go back and make some spooky maps again and give everyone a run old school before those versions go completely obsolete.

Who remembers our old friend the cookie girl?

2026-01-09_20h31_07.png2026-02-15_23h41_03.png2026-01-09_20h31_58.png
 
A17-18 was the period where this game really got its hooks into me and into modding. These versions were pre Microsplat and the shader could be modded. I had zero clue about custom biomes or height map making and by the time i did, Microsplat came in and both unlimited biomes and shader modding were gone gone. The trees and the effects you could add, it was unlimited combinations for biomes, you could make any biomes look vastly different.

Im seriously considering going back just for a set of maps for the classic overhauls from that time, I know exactly the creepy vibe everyone is talking about, and Ive learned enough now to pull it off.

While it means i can go back with all the old assets and mods i saved, it means doing all that stuff plus POIs in the old editing system. If you want to see how far the Vanilla editors have come, try that lol.

Its apples and oranges almost at this point. I agree those elements are all gone, but I dont know I would go back, its a different game sure, but I love the POI system now, its day and night really. Still would be fun to go back and make some spooky maps again and give everyone a run old school before those versions go completely obsolete.

Who remembers our old friend the cookie girl?

View attachment 38448View attachment 38447View attachment 38449
Wonder, whats the reason why tfp dont add zombie kids :D
 
please also fix the desert sand! It's been too red/orange since A17.
You mean like this. I worked with what we had and started trying to make a martian scape.
a17 collage.png
That is when I first started hand painting, grayscale maps.
A17-18 was the period where this game really got its hooks into me and into modding.
Yup, been happily hooked since with nitrogen, and hand painting thanks to yall.
 
At least biome ambients so biomes will be more alive! Wind whistle, more/louder birds singings, owls + cricket sounds at night, crow sounds and etc! Would be cool to see real birds!
Forest is so ■■■■ empty and artificial
If on PC, you might try the Ambient Sounds Customizer mod. Aside from the owls, etc. added, you can add your own from a sound library and eliminate those you might prefer not to hear.

From what I gather, 7DTD started out as a horror game and morphed into a more light-hearted version of itself. A rough comparison might be between Interplay's and Bethesda's Fallouts. No idea what the mythical "what gamers want" crowd might say. but it would probably be best if a consistent tone and atmosphere were decided upon. There are some odd sounds in the Wasteland, e.g. that out of tune bell, that sound like they came straight off a haunted house record whereas what few ambient sounds there are otherwise approximate the real world for the most part.
 
If on PC, you might try the Ambient Sounds Customizer mod. Aside from the owls, etc. added, you can add your own from a sound library and eliminate those you might prefer not to hear.

From what I gather, 7DTD started out as a horror game and morphed into a more light-hearted version of itself. A rough comparison might be between Interplay's and Bethesda's Fallouts. No idea what the mythical "what gamers want" crowd might say. but it would probably be best if a consistent tone and atmosphere were decided upon. There are some odd sounds in the Wasteland, e.g. that out of tune bell, that sound like they came straight off a haunted house record whereas what few ambient sounds there are otherwise approximate the real world for the most part.
Thx for share but imho, these kind of basic things should be default in vanilla, not so hard to make for guys with 13+ year of development
 
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