PC Okay soo stone tools are everywhere...whats your opinion on this?

Should stone age loot (and in general all equipment loot) be increased?

  • No, we have enough items already.

    Votes: 45 65.2%
  • Yes, we need atleast 3 (or less) items for all ages, its boring how little variation we have.

    Votes: 11 15.9%
  • Yes, we need atleast 4 (or more) items for all ages. I like when i feel like im in an rpg raining it

    Votes: 13 18.8%

  • Total voters
    69
The gamestaged loot is a bit aggressive, but I'm sure they will balance it with all the feedback they've gotten.
Once they add the new pipe guns then the loot becomes more diversified. I hope the guns don't look like historical guns. It would be more believable if they looked like they were welded together from scrap metal in a garage.

 
Once they add the new pipe guns then the loot becomes more diversified. I hope the guns don't look like historical guns. It would be more believable if they looked like they were welded together from scrap metal in a garage.
If the flintlock pistol and the musket pipe rifle are even just a bit worse than the blunderbuss, I don't think it will balance much.

 
The Blunderbuss isn't that bad. At close range it blows the zombies' heads off.
Exactly, which is why if the other options they're planning on adding are worse, then the early loot problem won't be fixed, because no one would give a damn about the other options.

 
This is why i wont open safes until after GS13+  I'd rather wait and get actual better loot.  I don't think there's any reason to be alarmed about that, though.

 
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Exactly, which is why if the other options they're planning on adding are worse, then the early loot problem won't be fixed, because no one would give a damn about the other options.
yea they would. The blunderbuss is a 1 shot then slow reload weapon. I dont like using it but I use it early game to get those chickens and the oh crap moments.

 
yea they would. The blunderbuss is a 1 shot then slow reload weapon. I dont like using it but I use it early game to get those chickens and the oh crap moments.
I'm just assuming because obviously I don't know what TFP are planning exactly, but as far as I'm concerned, "flintlock" and "musket" are also 1 shot only. Correct me if I'm wrong, though.

Regardless, adding just two more stone age guns to the stone age loot, in my opinion, isn't enough to fix the looting problem we have right now. Not by a long shot.

 
I'm just assuming because obviously I don't know what TFP are planning exactly, but as far as I'm concerned, "flintlock" and "musket" are also 1 shot only. Correct me if I'm wrong, though.

Regardless, adding just two more stone age guns to the stone age loot, in my opinion, isn't enough to fix the looting problem we have right now. Not by a long shot.
I mean, thats also you making assumptions that that is all they are adding to that tier :p  maybe it is, maybe it isnt. They might be faster to reload than the blunderbuss, might be only 1 bullet.

 
I mean, thats also you making assumptions that that is all they are adding to that tier :p  maybe it is, maybe it isnt. They might be faster to reload than the blunderbuss, might be only 1 bullet.
They haven't mentioned anything else, so I'm going with what we have.

 
Seriously, i think the issues people have with the stone age loot are magnified by all the restarting required for experimental. Going through the stone age over and over with each restart makes it seem like a bigger deal than it is.

Once a19 is stable and people are playing 200+ hour games, the one week we spend in stone age won't seem so bad imo.

Of course, i don't mind the stone age as it is now, so maybe i'm wrong.

 
At what GS does the stone age end? As in starting to find at least a handgun in safe/gunsafe?
The sooner the better, these items supposed to be the tutorial gear what you get rid of the moment you find something legit. Gs2 would be nice thats early enough.

"flintlock" and "musket" are also 1 shot only. Correct me if I'm wrong, though.
These and pretty much all guns before revolvers are 1 shot or they have multiple barrels what you load separately.

The best we could get is that chinese repeating crossbow.

 
The gamestaged loot is a bit aggressive, but I'm sure they will balance it with all the feedback they've gotten.  Your statement brings up another oint though - lockpicks are pretty expensive. If you spec in to that perk so that you can craft them, it takes 1 steel ingot and 1 mechanical part to create just 1 lockpick.  I'm no cat burglar, but I can't imagine why you would need a mechanical part for a lock pick - isn't it just a fancy bobby pin?  Probably made out of a cheap metal as well.

I would think it more reasonable to use scrap metal as an ingredient for ingots, rather than steel.  Then to stop them being produced prolifically early game, maybe you need some expensive attachment (tool and dye kit?) for the forge to be able to make them. My 2 cents anyway.  I'm just glad we have them at all.  
The best lockpicks (non-commercial) are actually ground down from steak knives.

 
Once they add the new pipe guns then the loot becomes more diversified. I hope the guns don't look like historical guns. It would be more believable if they looked like they were welded together from scrap metal in a garage.
7 Days to Fallout confirmed. We already have a modified super mutant suicider, why not just sell the game to Bethesda?

 
Honestly this is all just disappointing.

Stone age tools are practically tutorial items, these are the @%$*#! you are getting for the start of the game and you are supposed to ditch them as fast as possible.

Heres how i think the game should progress:

  • Really early game: Stone and Brass age


So the player starts out and gets itself some stones, wood and fibers and makes a stone axe to start crafting. They continue this as long as they learn to make a Forge or have enough materials for a Primitive Forge ( its a bunch of stone and clay cobbled together and can only make brass ).

Once they have somekind of forge they can collect brass to enter the next age (what historically also makes sense). They get their tools all replaced by brass tools, durability is still low but they got much faster and more efficient tools to work with

  • Middle game: Iron and Steel Age


The player is running around with brass hammers and spears collecting whatever they need to advance into iron age. They make a forge and start smelting iron and steel, this is the longest period of the game with loads of different equipment.

  • End game: Specialized equipment


At this stage the player most likely figured out what and how they like to play, at this stage i would like to see somekind of "engineers table" or "advanced forge" where you can make specialized items for your style.

If you are stealthy you could make a ghillie suit what decreases zombie detection range and makes no noise or if you liked to use bows you could craft advanced recurve or compound bows with much higher range and damage than their normal counterparts.

Essentially this is the stage where you specialize in what you like and you also need the upgrades from here because the game is getting more and more dangerous.

 
My biggest gripe isn't even with the tools per se. I don't care running around with a stone axe for a while, especially when I can find upgrades on a steady basis.

What I hate is the predictability of the loot tables early game. For your first 10-15 hours, the loot tables are so shallow you get the same items/schematics so often, and every restart feels exactly the same. Bicycle schematics, Wood splitter mod schematics, Grave digger mods, 8x scopes (for whatever reason), blunderbusses... We have yet to find any schematic for a better vehicle and we're around gamestage 45.

I understand handing over motorcycle+ schematics can and should be done with a (greatly) reduced probability early game. But it feels like most content is flat out locked out, and there's a 0% chance of getting it in loot until gamestage is high enough. Finding different high tier items was too frequent in A18-, but at least it meant every game was unique and presented its own set of challenges. Sometimes you were lucky finding a great tool, sometimes you'd find a crucible, sometimes you'd find a high tier vehicle schematic early, etc. Now, you get this sense of ultra-linear progression to the point where I feel like I'm wasting the potential of the "good" POIs (Working Stiff, Crack-a-book and Shotgun Messiah stores) if I loot them too early (I play on Loot Respawn Off).

Also... I gotta say I can't wait for a proper "gameplay content update". A19 was a lot of eye candy and rebalance, A20 looks like it's going to be rebalance / polish / QOL. But stretching out the content is not adding new content...

 
Also... I gotta say I can't wait for a proper "gameplay content update". A19 was a lot of eye candy and rebalance, A20 looks like it's going to be rebalance / polish / QOL. But stretching out the content is not adding new content...
Yeah, honestly I feel like we haven't had a content-heavy update in a while. I feel like we still have to wait a year or more to see any endgame content being added (bandits, radiated areas, legendary items, etc.). Hope I'm wrong.

 
you don't find gun in toilets anymore. lol also making sense for the container it's stored in is silly. Sometimes all you have to store your rolex in is a shoebox.
You do. I've found 2 pistols in toilets in A19 already.

leaderdog said:
Also, when you have a level 6 stone axe with mods in it, at level 40 when you get a level 1 or level 2 iron pick or axe, you're still better off using the level 6 stone axe.  That's not progression either.  You're essentially waiting until you get a green iron tool before it's actually an upgrade.  Which is also tied to gamestage so you're looking at several more levels before you get something worthwhile.  This repeats itself with steel tools as well, Until you get one good enough to add multiple mods it's better to use the previous tier tool with maxed mods.

so that "excitement" from finding something better, is put off, diminished or simply no longer there because you're just scrapping it anyways.
Yeah. Would be better if stone tier maybe only went up to level 3.  Then the next tier's level 1 items would actually be an upgrade. There's no ways I'm swapping out my pink stone shovel for a level 1 metal shovel.

 
Yeah, honestly I feel like we haven't had a content-heavy update in a while. I feel like we still have to wait a year or more to see any endgame content being added (bandits, radiated areas, legendary items, etc.). Hope I'm wrong.
A18 was the content heavy upgrade, you know, the update directly before this one? 😉

A20 will probably get areas of variable difficulty so you should be able to appreciate that at least

 
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A18 was the content heavy upgrade, you know, the update directly before this one?

A20 will probably get areas of variable difficulty so you should be able to appreciate that at least
Maybe I should've expanded a bit. What I mean is that it's been a while since we see something that's actually *new*. More items in loot are just that, more items. New guns are just that, new guns. We already had guns and books before, these are just more of that. I'm sorry if this is sounds harsh, but for a while there's been nothing that truly adds more depth to the game. Most of the work for the past alphas has focused in either cosmetic items or reimagining of systems we already have.

I was excited when they showed the new demolisher. A new zombie type with a brand new model and a new mechanic that will change the way we look at late game horde nights. Something actually new that we hadn't seen before and wasn't built upon sytems we already have. (Then I tried out the demolisher and was disappointed, but at least it was something actually new).

So yeah. Again, I don't think we've had a content-heavy update in a while. Don't get me wrong, I appreciate all the other things added and think they're cool, but it's already been a while that I, at least, have been starved for actual new things.

 
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