Sarakatunga
Refugee
I am trying to add a shock wave when the player receives an impact from a z boss.
<item name="ammoProjectileZombieElectricBolt">
<property name="Meshfile" value="ParticleEffects/p_electric_shock"/>
<property name="Material" value="Morganic" />
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="60"/>
<property name="DamageBlock" value="4800"/>
<property name="Explosion.ParticleIndex" value="1"/> <!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="3"/> <!-- damage radius for blocks -->
<property name="Explosion.BlockDamage" value="20"/> <!-- damage for blocks in the center of the explosion -->
<property name="Explosion.RadiusEntities" value="3"/> <!-- damage radius for entities -->
<property name="Explosion.EntityDamage" value="33"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
<property name="Velocity" value="16"/>
<property name="FlyTime" value="2"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value="0.5"/>
<property name="Buff" value="buffInjuryKnockdown1"/> <===== :jaded:
</property>
<effect_group name="Base Effects">
<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.70" tags="buffShocked"/>
</effect_group>
</item>
It works correctly but in the dedicated one I get this error how can I prevent the console from opening? is very annoying.
http://www.mediafire.com/view/5dllpb46w8snjtx/20190820184052_1.jpg
<item name="ammoProjectileZombieElectricBolt">
<property name="Meshfile" value="ParticleEffects/p_electric_shock"/>
<property name="Material" value="Morganic" />
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="60"/>
<property name="DamageBlock" value="4800"/>
<property name="Explosion.ParticleIndex" value="1"/> <!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="3"/> <!-- damage radius for blocks -->
<property name="Explosion.BlockDamage" value="20"/> <!-- damage for blocks in the center of the explosion -->
<property name="Explosion.RadiusEntities" value="3"/> <!-- damage radius for entities -->
<property name="Explosion.EntityDamage" value="33"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
<property name="Velocity" value="16"/>
<property name="FlyTime" value="2"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value="0.5"/>
<property name="Buff" value="buffInjuryKnockdown1"/> <===== :jaded:
</property>
<effect_group name="Base Effects">
<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.70" tags="buffShocked"/>
</effect_group>
</item>
It works correctly but in the dedicated one I get this error how can I prevent the console from opening? is very annoying.
http://www.mediafire.com/view/5dllpb46w8snjtx/20190820184052_1.jpg