nullref spam crop up.

Version
2.0 (B285)
Platform
Windows
i was playing the game for roughly 4 hours on my session and out of nowhere i was spammed with nullref exception text that were non stop, this isn't ideal and would request this be looked into please,



thanks, callum.
 
Thank you for reporting.
I believe this is a rare known case. Unfortunately it's a very rare case that we have not been able to reproduce yet.
There is already an internal ticket for it, so I will add your report to the ticket. Thank you for providing the logs.
If you can provide some additional information, it may help to pinpoint the issue.
- What map. (Navezgane, Pregen, or rwg(seed name and size))
- What you were doing at the time.
- Where you were on the map at the time.
- Were there any POIs around you at the time?
- Did you hear an explosion before getting the error?
 
Which mods are you using? I can see the error on "EntityFactory" which doesn't exist anymore which is related to zombies' group.
He provided a log which would show if there were any mods loaded, which there are not. Looks like something to do with a zombie getting dismembered. Maybe one hit a landmine or something and it caused a dismemberment?


Code:
NullReferenceException: Object reference not set to an instance of an object
  at AvatarZombieController.ProcDismemberedPart (UnityEngine.Transform t, UnityEngine.Transform partT, DismemberedPartData part, System.UInt32 bodyDamageFlag) [0x002fe] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarZombieController.MakeDismemberedPart (System.UInt32 bodyDamageFlag, EnumDamageTypes damageType, UnityEngine.Transform partT, System.Boolean restoreState) [0x00319] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarZombieController.RemoveLimb (BodyDamage _bodyDamage, System.Boolean restoreState) [0x000bb] in <f178f105e046413fb968c6794a8df7e7>:0
  at AvatarController.DismemberLimb (BodyDamage _bodyDamage, System.Boolean restoreState) [0x00019] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.ExecuteDismember (System.Boolean restoreState) [0x00022] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.ApplySpawnState () [0x0001d] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityAlive.PostInit () [0x00006] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityEnemy.PostInit () [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00633] in <f178f105e046413fb968c6794a8df7e7>:0
  at Chunk.OnLoad (World _world) [0x0002d] in <f178f105e046413fb968c6794a8df7e7>:0
  at World.updateChunkAddedRemovedCallbacks () [0x0007d] in <f178f105e046413fb968c6794a8df7e7>:0
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.UpdateTick () [0x00073] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.gmUpdate () [0x004d4] in <f178f105e046413fb968c6794a8df7e7>:0
  at GameManager.Update () [0x00000] in <f178f105e046413fb968c6794a8df7e7>:0
 
Hi All,

Apologies for the delay in getting back to you.

This issue should now be resolved in the latest build. As we have not received any further updates, we will be closing this report for now. If it happens again, please submit a new report so we can further investigate.

Best,
Dollie
 
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