funny coincidence because I'm looking for that option in your mod bdubyah, the wastelandI don't think NPCCore does that itself. That's usually set in mods that use NPCCore.
funny coincidence because I'm looking for that option in your mod bdubyah, the wastelandI don't think NPCCore does that itself. That's usually set in mods that use NPCCore.
Then you should ask in my thread.funny coincidence because I'm looking for that option in your mod bdubyah, the wasteland
Dumb question, but will there be an option to have players add their own npcs to the mod then? for their own personal games? Surviving the wateland with a vroid or Tifa companion would not be so bad.....drkstardragon said:No, Vroid mod is Vroid mod and Npc mod is Npc mod, we will not be turning the npcs in this mod into vroid avatars or vice versa.
Thank you for this. I couldn't hire at all after one of my hired bugged out and I tried to dismiss him to finally picking him up and throwing away (it was still bugged after I placed it so there was no use). I can finally hire others. thanks.Then you should ask in my thread.
Look at the top of Wasteland's dialogs.xml. Change the value for CurrentHireCount to something higher. I think it's at 1 now, which allows for 2 hires.
pipermac has certainly discussed this feature in the modding channels, but I can't confirm if it has been fully implemented for AoO custom NPCs. It is worth asking directly in the AoO thread or Discord, to ensure you get the most accurate and current response.Good evening, I seen that some you tubers talk about swapping weapons of NPCs. Im playing Age of Oblivion and have an NPC with a spear and want to change it for a shotgun, I put a gun in the players inventory and then go to the weapon menu and shotgun but do not see the option to change it. Am i doing something wrong or does this only work on 'vanilla' NPC mod, NPCs? Cheers
These updates were dynamically applied to existing hired NPCs when I first added this feature to Outback Roadies after the initial release. Testing it with just this post loading modlet, and the NPC Mod in Navezgane on a new World will help to see if it is applying with just the minimum. Sharing a log will go some way to see what else is happening in the mix.Hi All,
I'm trying to add the npc pickup icons that I see in the outback roadies mod to my current game as mod 1-XNPCPickUpIcons and I'm not having much luck. I see them in the creative menu, but my current hires do not show the proper icons when picked up. I would appreciate some help. This is everything I have:
Mods/1-XNPCPickUpIcons:
Config
UIAtlases
ModInfo.xml
Config/items.xml:
<configs>
<!-- NPC Mod Expansions -->
<append xpath="/items/item[@name='bakerPickUpNPC']">
<property name="CustomIcon" value="bakerPickUpNPC" />
</append>
<append xpath="/items/item[@name='nursePickUpNPC']">
<property name="CustomIcon" value="nursePickUpNPC" />
</append>
<append xpath="/items/item[@name='foxPickUpNPC']">
<property name="CustomIcon" value="foxPickUpNPC" />
</append>
</configs>
Config/Localization.txt:
Key,File,Type,UsedInMainMenu,NoTranslate,english,Context / Alternate Text,german,spanish,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese
bakerPickUpNPC,items,item,,,Baker (Resting),,,,,,,,,,,,,
bakerPickUpNPCDesc,items,item,,,"You are carrying your hired baker helper. Put him in your active toolbelt slot to place him down.",,,,,,,,,,,,,
nursePickUpNPC,items,item,,,Nurse (Resting),,,,,,,,,,,,,
nursePickUpNPCDesc,items,item,,,"You are carrying your hired nurse helper. Put her in your active toolbelt slot to place her down.",,,,,,,,,,,,,
foxPickUpNPC,items,item,,,Friendly Fox (Resting),,,,,,,,,,,,,
foxPickUpNPCDesc,items,item,,,"You are carrying your friendly fox. Put it in your active toolbelt slot to place it down.",,,,,,,,,,,,,
UIAtlases/ItemIconAtlas:
bakerPickUpNPC.png
foxPickUpNPC.png
nursePickUpNPC.png
ModInfo.xml:
<?xml version="1.0" encoding="UTF-8"?>
<xml>
<Name value="1-XNPCPickUpIcons" />
<DisplayName value="1-XNPCPickUpIcons" />
<Description value="The item icon of a picked-up NPC will show a picture of them instead of a book" />
<Author value="See Outback Roadies readme" />
<Version value="21.2.1.0" />
</xml>
What am I missing?
Inside the 0-XNPCCore/Config folder is an Options folder. Inside the Options folder is a file called entitygroups_nocorespawn.xml.I hope with 7Days 1.0 this mod get updated really quick. Hopefully thistime without the cook/nurse model.
Thanks for your reply! After further investigation, I found that I was using an old version of 0-SCore (21.2.18.950). Updating to the latest (21.2.170.702) fixed the problem for me.These updates were dynamically applied to existing hired NPCs when I first added this feature to Outback Roadies after the initial release. Testing it with just this post loading modlet, and the NPC Mod in Navezgane on a new World will help to see if it is applying with just the minimum. Sharing a log will go some way to see what else is happening in the mix.
Hi. I am hoping someone can help me because I cannot find any information on it. In NPC mod there is an item called pathing block anyone know how it is used?
Second question would be, in ADMIN menu during interaction with your NPC, there is an option to set pathing as patrol path, I dont know how to set path code, anyone can explain to me on how it works? or any video tutorial? I would like it to patrol certain path to avoid clashing to dead-end all the time or going thru ways that I dont want them to go. Any idea?
Third, will the NPC auto heal themselves if I equip them with bandages or first aid? or can my upgraded drone heal them (detected as ally)?
thank you so much